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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by deity
And Markus, we were equal on the pg plus I rarely build Wonders - they are dependencies for the weak LOL
BTW We both wanted to continue but the others dropped out.
LOL i would have had navigation and bachs and leo's in a few turns. I must have opened at least 40 huts on that map, i didn't research one tech on my own. With the modification to ship movements etc there is no way you could have caught up.
I don't want to host since i move the fastest. DD is the last person you want hosting.
Join the army, travel to foreign countries, meet exotic people -
and kill them!
I'm on 56k modem and cant get ICQ to work on my machine, so you probably dont want me to host - but I will if necessary it really doesnt matter to me.
I'd still like to firm up rules.
MY preference would be RAHS rules except for:
Land size (we need bigger), barbs (I prefer none), I dont like ship chaining (seems like a loophole) - if possible I would like a no huts game (they're all about luck anyways)
My preference would be - build whatever wonders you want/can (even if markus gets them all). No gifting between civs of anything (especially units and cities) although that might not be in the spirit of a diplo game
Other questions: is this a random map game? are we using standard units only? are we starting this thurs eve/fri am
We should really try and get in a chat room somewhere and talk this out at the same time, otherwise we could spend months just setting the game up
Normal 50x80 Map OR BIGGER says DD - I'm happy with bigger YES! Say, 60x90?
Normal landmass, varied terrain, wet, cool, 4 billion yrs, Deity level, 7 civs
Roving Bands OR NONE says DD - I agree!
No huts says DD - I agree! But need to make it a scn?
Std Rules
1x1x
ONE Wonder per civ IS FUNNER AND DIFFERENT BUT I'M EASY!
NO Alliances IS BETTER OTHERWISE TWO MAIN BLOCS DEVELOP
NO Tech trading IS A BETTER CHALLENGE IMHO>>>
ONLY capture one undefended city per turn pre-1000BC (per civ)
ONLY capture 3 cities per turn per civ thereafter
Ceding units OK, BUT NO double moves - HAPPY TO NOT ALLOW CEDING UNITS COS IT IS SUSS
No City bribe
Unit bribe OK
All tricks acceptable in Rah Rules are OK - like IRB is OK, etc
All the cheats not accepted in Rah rules NOT OK - NO caraporting, etc
You can't ask another civ to go to war on someone else to avoid revolution
Shop chaining is normally OK and unless out voted I say keep it in
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
Originally posted by deity
Well, I think these stats speak for themsleves!
The PG is meaningless.
I had 7 wonders and 8 more cities then you. You just happened to celebrate before i did.
I would have killed everyone in that game with no problems.
However had this been king, and you where more familier with using trade and building up a huge empire, i would have been in serious trouble.. It is way easier to outbuild a civ on king if you don't build any wonders.
Join the army, travel to foreign countries, meet exotic people -
and kill them!
Normal 50x80 Map OR BIGGER says DD - I'm happy with bigger YES! Say, 60x90?
Normal landmass, varied terrain, wet, cool, 4 billion yrs, Deity level, 7 civs
Roving Bands OR NONE says DD - I agree!
No huts says DD - I agree! But need to make it a scn?
Std Rules
1x1x
ONE Wonder per civ IS FUNNER AND DIFFERENT BUT I'M EASY!
NO Alliances IS BETTER OTHERWISE TWO MAIN BLOCS DEVELOP
NO Tech trading IS A BETTER CHALLENGE IMHO>>>
ONLY capture one undefended city per turn pre-1000BC (per civ)
ONLY capture 3 cities per turn per civ thereafter
Ceding units OK, BUT NO double moves - HAPPY TO NOT ALLOW CEDING UNITS COS IT IS SUSS
No City bribe
Unit bribe OK
All tricks acceptable in Rah Rules are OK - like IRB is OK, etc
All the cheats not accepted in Rah rules NOT OK - NO caraporting, etc
You can't ask another civ to go to war on someone else to avoid revolution
Shop chaining is normally OK and unless out voted I say keep it in
1. So no one can build apollo's? assuming everyone gets a wonder before then
2. If 2 civs attack you and take six cities in one turn your not allowed to fight back?
3. I have yet to play in a game where there weren't friendly tech stealing deals.
Join the army, travel to foreign countries, meet exotic people -
and kill them!
1. So no one can build apollo's? assuming everyone gets a wonder before then
Apollo must always be possible in a diplo game, in addition to any other Wonders built.
2. If 2 civs attack you and take six cities in one turn your not allowed to fight back?
Not sure what you're thinking here?
You can take 3 cities from any civ in one turn, ie 3 cities from 6 other civs in one go if you can!
3. I have yet to play in a game where there weren't friendly tech stealing deals.
You may as well have tech trading then.
It's such a stupid thing to minimise tech trading but allow friendly stealing! How absurd. I personally thought it would be an interesting challenge to totally rely on your own tech tree, except for conquest acquired techs.
But if everyone wants this friendly tech stealing we may as well have tech trading which will then form tech alliances and then you may as well allow alliances anyway... this has caused problems in many other games and it was just a thought to try and free up the world from huge blocs that seem to solidify for most of the game. That's a bit boring now. But I'll go with the flow...
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
Originally posted by markusf
The PG is meaningless.
I had 7 wonders and 8 more cities then you. You just happened to celebrate before i did.
I would have killed everyone in that game with no problems.
However had this been king, and you where more familier with using trade and building up a huge empire, i would have been in serious trouble.. It is way easier to outbuild a civ on king if you don't build any wonders.
Your earlier post said:
I don't think there is a single person in the world other then you that would consider our civs even.
The stats I posted are what most folks here use to guage each others civ and any fair assessment makes us very equal in that particular game.
It was your chouce to build useless Wonders. You can say all the "would haves" you like cos we all can say that:
Like I was about to get Eng and Democ first with stacks of caras landing in Hydeyshan land... blah blah ....and I'm better than you -you oversized Canadian big mouth... LOL
I was going to write a whole lot of ego stuff but can't be bothered
But I can be bothered to post a poll
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
Originally posted by Deity Dude
...edit...
MY preference would be RAHS rules except for:
Land size (we need bigger), ....edit...
is this a random map game? are we using standard units only? are we starting this thurs eve/fri am
I just tried a few bigger than normal maps and I think they are too big, Games with Normal or smaller maps stand a better chance of finishing...
let's stick to normal but maybe use large landmass AND continents?
It is a random map, as per the settings to be agreed here, that War4 is organising thru a 3rd party to ensure that all starts are OK and to wipe huts if agreed.
No time to create a scn with other units BUT I do love that stuff
I'd like to hear from the others about the tech thingies, alliances and Wonders too...
Hoping to start this Thurs night at 8pm USA EDT and play for about 3 hours+
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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