I confirm that I want to play but like i said i might need a walk thru on mechanics, not that I don't understand the concept, I just think that there should be a step by step written procedure for saving and file transfer.
Chris wrote this:
At the end of your turn, while the "end player turn" is blinking, hit Ctrl+n. This ends all movement of your units (the AI will move your units, like those you fortified, in the next player's turn, whether you like it or not if you don't).
Then you save, and stop playing, NEVER hit "end player turn".
Mail the save (it will be a .NET save) to the next player and so on
Does everyone agree this is the procedure (sounds good to me but I never played)
As for settings: 1x1x deity sounds good but I would like to ensure somewhat even starts.
I think a tcp/ip start is a good idea just so we dont spend a month hitting enter and transfering the file.
Anyways that my 2 cents.
Chris wrote this:
At the end of your turn, while the "end player turn" is blinking, hit Ctrl+n. This ends all movement of your units (the AI will move your units, like those you fortified, in the next player's turn, whether you like it or not if you don't).
Then you save, and stop playing, NEVER hit "end player turn".
Mail the save (it will be a .NET save) to the next player and so on
Does everyone agree this is the procedure (sounds good to me but I never played)
As for settings: 1x1x deity sounds good but I would like to ensure somewhat even starts.
I think a tcp/ip start is a good idea just so we dont spend a month hitting enter and transfering the file.
Anyways that my 2 cents.
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