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ToT multiplayer bug flaw

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  • ToT multiplayer bug flaw

    How can I get ToT _NOT_ to show the player starting locations in multiplayer games?

    Whenever I create network or IP games in it, it always shows all the player starting locations to all players. This is independent of whether or not I checked the "show player starting locations" option in the game set up.

    V1.1 (same behavior both with and without the gigamap and nocd hacks).

  • #2
    hav eyou tried asking this in the ToT section of the forums ???
    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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    • #3
      *arghhh... this hurts....*

      I have to agree with Rasputin...

      While the TOT forum is not specific to TOT MP... you are probably more likely to get an answer there. I was going to just move this thread there for you... but since there is a chance that a Civ MPer can answer your question... I'm leaving it here.
      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

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      • #4
        Originally posted by Ming
        *arghhh... this hurts....*

        I have to agree with Rasputin...
        marks the date and time in his diary
        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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        • #5
          Not sure what the problem is but it doesn't happen with me.

          My games start without showing players starting positions.
          The difference between genius and stupidity is that genius has its limits

          Hydey the no-limits man.

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