Yes the mountain city thing will defiantly improve tha ability to attack early , good for someonewith the nichname "War4Ever"
I agree with CapTVK , the removal of Cravans will speed the turns up as you no longer need to move the dman things slowly along a rail or road to the destination city, making sure you enter the city from the correct square. Too much of the slowness with civ 2 is caused by players who know too much about the coding of civ2 and utilisng this to their advantage.. Intricat eplanning of caracan moves, clicking around the blackness to discover sea and land. using diplo guiding to move amries past enemies, all of this slows down the game. I dont bleeive any of that was meant to be used as such be the game designers, but it is too late now.
Civ 3 wil lbe quick turns for thefirst yer maybe longer, till players once again disect the game and set up the civ 3 Great Library and exploit inherinet weknesss in the game.
As capTVK says civ 2 was menat to be SP only it later had MP added but that added many loopholes in as it was untested.
Civ 3 MP hopefully wil lbe tested fully and not just be an addon, (well we know it is an addon now) I always hoped civ 3 MP was going to be an integral part of the game.
Yes I think we will need the ability in civ3MP to modify the rules and use a MP set to make it work.. But hard wired rules not just Honour ules like we use in civ 2 like no city brbing etc...
I agree with CapTVK , the removal of Cravans will speed the turns up as you no longer need to move the dman things slowly along a rail or road to the destination city, making sure you enter the city from the correct square. Too much of the slowness with civ 2 is caused by players who know too much about the coding of civ2 and utilisng this to their advantage.. Intricat eplanning of caracan moves, clicking around the blackness to discover sea and land. using diplo guiding to move amries past enemies, all of this slows down the game. I dont bleeive any of that was meant to be used as such be the game designers, but it is too late now.
Civ 3 wil lbe quick turns for thefirst yer maybe longer, till players once again disect the game and set up the civ 3 Great Library and exploit inherinet weknesss in the game.
As capTVK says civ 2 was menat to be SP only it later had MP added but that added many loopholes in as it was untested.
Civ 3 MP hopefully wil lbe tested fully and not just be an addon, (well we know it is an addon now) I always hoped civ 3 MP was going to be an integral part of the game.
Yes I think we will need the ability in civ3MP to modify the rules and use a MP set to make it work.. But hard wired rules not just Honour ules like we use in civ 2 like no city brbing etc...
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