I'm a little behind the times, so I only today saw the old Civ III site where Firaxis gave a bunch of info and answered some viewer mail. Anyway, this response to a question about the "Go To" command, if implemented the way they say, will have a great impact on the speed of MP games. No more four minutes a turn simply moving caravans:
"The "Go To" command is back! Not only can you select which square you'd like a unit to go to, but as you drag the cursor, the game will also show you the path it plans to take to get there, and how many turns it will take that unit to arrive, calculating movement rate, plus road bonuses, and so on. I am also told by Chris Pine that our new pathfinding system will always find the shortest path, so you won't have warriors running back and forth all over the map. "
Of course, there will probably be many more ways to make the MP turns last forever.......
Bird
Needs better computer, faster internet connection, and more beer.
"The "Go To" command is back! Not only can you select which square you'd like a unit to go to, but as you drag the cursor, the game will also show you the path it plans to take to get there, and how many turns it will take that unit to arrive, calculating movement rate, plus road bonuses, and so on. I am also told by Chris Pine that our new pathfinding system will always find the shortest path, so you won't have warriors running back and forth all over the map. "
Of course, there will probably be many more ways to make the MP turns last forever.......
Bird
Needs better computer, faster internet connection, and more beer.
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