I presume that most of expirienced Civ2 players already knows about this strategy,but I am pretty much surprised that very few (if any) actually using it,so I've decided to write a few lines if anyone care to try it....
1st settlers :
- build your capital near shielded grassland and forest ( I will not consider a special but it's easy to adjust your opening if any of it is around)
- let your foodbox fill to half using your 1st worker on a shielded grassland (5 turns)
- siwtch your worker from shielded grassland to forest
That way you'll pump out your 1st settler in 14th turn w/o rush building,specials or huts
2nd settlers :
- build your 2nd city 4 squares away,inland (no waste with 3 shields in despotism and a possibility for further expansion in 3 basic sides without an ocean blocking you one way )
- repeat shielded grassland/forest thing
- your 2nd settler is ready 3000bc
That way you'll have 4 cities placed in 2900bc (+ - turn or two).
3rd and 4th city will have one waste with 3 shields in despotism (no way you can have monarchy before 2000bc in most cases) so this is the time when you have start to build your exploring units because there is no use of placing your workers to forest before a monarchy.
This is indeed a mighty strategy because it gives you a several turns of advantage in multiplayer which actually multiplies by every passing turn further on.
Very often I found myself with 1/3 more cities than 2nd player on the end of 1st session. If you're going for Bronze or Horse as your 1st tech,you can always switch your production to military if you playing raging hordes or see an enemy unit approaching your cities.
I am also open for debate
SF
1st settlers :
- build your capital near shielded grassland and forest ( I will not consider a special but it's easy to adjust your opening if any of it is around)
- let your foodbox fill to half using your 1st worker on a shielded grassland (5 turns)
- siwtch your worker from shielded grassland to forest
That way you'll pump out your 1st settler in 14th turn w/o rush building,specials or huts
2nd settlers :
- build your 2nd city 4 squares away,inland (no waste with 3 shields in despotism and a possibility for further expansion in 3 basic sides without an ocean blocking you one way )
- repeat shielded grassland/forest thing
- your 2nd settler is ready 3000bc
That way you'll have 4 cities placed in 2900bc (+ - turn or two).
3rd and 4th city will have one waste with 3 shields in despotism (no way you can have monarchy before 2000bc in most cases) so this is the time when you have start to build your exploring units because there is no use of placing your workers to forest before a monarchy.
This is indeed a mighty strategy because it gives you a several turns of advantage in multiplayer which actually multiplies by every passing turn further on.
Very often I found myself with 1/3 more cities than 2nd player on the end of 1st session. If you're going for Bronze or Horse as your 1st tech,you can always switch your production to military if you playing raging hordes or see an enemy unit approaching your cities.
I am also open for debate
SF
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