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No city bribe = no Great Wall

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  • #16
    Re: Not another trade route

    Originally posted by Alexander's Horse
    Markusf and I played a couple of games with no wonders - its okay provided you don't mind building caras all the time.

    I tend to agree with the view though that Wonders tend to distract and unbalance games. You can do quite well without them and in the end build a stronger civ.
    I think you build a structured all round civ better. However if i can build mikes, and pyramids...... why not...saves building granarires and cathedrals which dont' really excite me

    However i agree that caravans are key to the game. Right after expansion, its caravan pumping time.... and this goes on for quite awhile.

    Its not viable to build military units and go to war, not unless you have a tech window....and the easiest way to get that is to have those caravans delivered ASAP gets a bit repetitive if you ask me.

    If you build great wall, the best thing you can do is connect your cities with roads and crank the economy. Double production greatly sppeeds the game up....sometimes too quickly from my opinion.

    I wish more games were x1x1 deity just to fully appreciate the true "value" of civ. Then the GW really has some value...back on topic
    Boston Red Sox are 2004 World Series Champions!

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    • #17
      Give me the great wall in a 4 player game and the game is over then and there. The great wall is the most powerful wonder, and if there is no city bribing a good player could take out 3 other players at once. Granted the more players there are in the game the less effect certain wonders have. But in something like a duel the game is over. Especially when people like me hog all the wonders.
      Join the army, travel to foreign countries, meet exotic people -
      and kill them!

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      • #18
        Ha! I'll suggest a tweak to Great wall for civ III

        If adopted, that'll fix you!
        Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

        Look, I just don't anymore, okay?

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        • #19
          great walls only good till they made obsolete. i guess if you miss building it yourself you need to watch out for invaders but keep the research up to make the GW obsoltetes asap,, i use that tactic in most MP game si paly when someoine gets leos, i change reserch to get to automobile earleir than i would have ....
          GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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          • #20
            Originally posted by markusf
            Give me the great wall in a 4 player game and the game is over then and there. The great wall is the most powerful wonder, and if there is no city bribing a good player could take out 3 other players at once. Granted the more players there are in the game the less effect certain wonders have. But in something like a duel the game is over. Especially when people like me hog all the wonders.
            The one thing you have in common with MouthOfNight, is that no matter what the subject is, if you get it the game's over.
            I don't know why the rest of us don't just blow off Civ, Markus.
            I mean, what's the point?


            Sign up for the No/One Wonder game, oh great one.
            Do something besides build caravans.
            Life is not measured by the number of breaths you take, but by the moments that take your breath away.
            "Hating America is something best left to Mobius. He is an expert Yank hater.
            He also hates Texans and Australians, he does diversify." ~ Braindead

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            • #21
              Re: Not another trade route

              Originally posted by Alexander's Horse
              Markusf and I played a couple of games with no wonders - its okay provided you don't mind building caras all the time.

              .
              Why does no wonders lead to having to build nothing but caravans any more than when all wonders ar ei ngame >????
              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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              • #22
                in any game...... you should build lots of caravans....whether they are for wonders or for trade routes....or if you can expand quick enough, for both options.....

                the game is key around trade pure and simple......
                Boston Red Sox are 2004 World Series Champions!

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                • #23
                  one for you Raz

                  I think that poll should have had an "I build Great Wall and I am gay" option.
                  Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

                  Look, I just don't anymore, okay?

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                  • #24
                    Re: one for you Raz

                    Originally posted by Alexander's Horse
                    I think that poll should have had an "I build Great Wall and I am gay" option.
                    and people say i am a spammer, here is perfect proof of who is king or rather 'deity' of spam... at least i dont need to resort to gay remarks to get my pc up....

                    and please answer why no wonders means lots of caras any more than lots of caras with wonders ...???
                    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                    • #25
                      Does Raz ever discover trade?

                      I would be surprised if you built more caravans than normal without wonders but the great one (AH) would know best.
                      The difference between genius and stupidity is that genius has its limits

                      Hydey the no-limits man.

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                      • #26
                        only in SP games Hydey

                        i would have thought that with no wonders you would be to obusy building all the city improvements to keep people happy , no time to build caras till much later... I have experimented i na few SP games wih no wonders and it makes it a more intersesting game ... i also sometimes choose not build wonders but let the AI get them all, that is fun too
                        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                        • #27
                          I think what War4 was saying is that once you have trade routes established and all the extra income is flowing, options are more easily available for tax rates .
                          Life is not measured by the number of breaths you take, but by the moments that take your breath away.
                          "Hating America is something best left to Mobius. He is an expert Yank hater.
                          He also hates Texans and Australians, he does diversify." ~ Braindead

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                          • #28
                            i find there is abalcne between cara production and need to build improvements to keep the people happy ...
                            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                            • #29
                              Thanks Slowwhand....at least someone is paying attention.

                              Raz....with trade routes, you don't need the improvements quite as early. remember the earlier you set em up, the quicker they give off a return.
                              Boston Red Sox are 2004 World Series Champions!

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                              • #30
                                This game has become more of an arms race more than an actual war, in the last dozen game I've played the game has been primarily about controlling of territory especially of valuable resources like gold, wine, silk, whales or iron. A city on a mountain with walls and two vet musketeers is not going to be taken before the age of howitzers etc, so total conquest is not a feasible way to win and the game becomes more about stopping your opponents expansion while continuing yours, preferably onto his land. The last time I've played a game that was a full scale war with cities lost and gained constantly was months ago. This is partially due to the frequency of the 'rah rules' games I play, without the bribing of cities strategy evolves much furthar than just simply, monarchy - writing - trade - map making and bribe all the cities. GW like all other wonders has its advantages and disadvantages, it requires quite and investment early on in order to reach its maximum effectiveness, but this is at the cost of early expansion and is usually not made unless the race to HG, pyramids or colossus have been lost. If built later opponents will likely rush to metallurgy to render GW obselete, thus loosing its effectiveness as a middle game wonder. I pretty much only build it if I have lost the race to some other wonder and I have a choice between GW and lighthouse...
                                I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

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