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Who wants to test play my very outbalanced one-continent diplo map ?

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  • Who wants to test play my very outbalanced one-continent diplo map ?

    I've created a very balanced continent for diplo games.
    Who wants to test play it with me friday-saturday nights for the next 3 weeks ? (23:00 GMT)

    Only 2-3 sessions so we can find the bugs in the map, and make it even better so we can start a real game in september when everyone is back from vacation.

    CyberShy
    Attached Files
    Last edited by Robert; July 12, 2001, 03:32.
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

  • #2
    this file includes the natural borders (in purple) and the starting positions.
    Attached Files
    Last edited by Robert; July 12, 2001, 03:36.
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

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    • #3
      c'mon, tell me how much you like this map..........
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

      Comment


      • #4
        is the world flat or round ??

        i usually never get around to building navy so this map would suit me, but i guess we loe the bonus on trade for different continesnts
        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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        • #5
          it's a flat one.
          I hardly use trade in my games, thus I don't really care

          I think diplo games work better on one continent maps,
          so there's something to negotiate about. (borders)
          I think this one is very good since it has very much natural borders.
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

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          • #6
            Originally posted by CyberShy
            it's a flat one.
            I hardly use trade in my games, thus I don't really care
            .
            Wow how do you survive with little trade, even I with my wildly erratic ways tend to use trade to get some valuable gold behind me and a few techs too
            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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            • #7
              Cybershy,

              The map looks nice but I have a suggestion: why not create a basic start-up position with the civ already a bit settled?

              Give every player 5x* size cities the, 5 pikemen for the first defense and a basic starting tech set (gunpowder, republic, etc..) as a boost to speed up the game.

              You would have to save the game as a scenario to do this. If people start whining about various starting locations do bids for the various civs (+100, +200, +300 gold for the poorest location etc.. or downward bidding -who chooses that civ for the lowest price-).


              It would dramaticaly speed up the game and allow for more action.
              Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

              Elie A. Shneour Skeptical Inquirer

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              • #8
                I think the starting of a diplo game is very important.
                Eventhough giving every civilization some cities etc. might speed the game up, it might turn out to be a completely different game.

                I think the starting locations on this map are all equal.

                Ras, I usually build much city improvements. They give me much money and make my civilization grow faster which gives me much money as well. If I have a good relation with other civs they'll send me caravans anyway thus I don't need to build them.
                Formerly known as "CyberShy"
                Carpe Diem tamen Memento Mori

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