Announcement

Collapse
No announcement yet.

Tech Tree Stupidity!!!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Tech Tree Stupidity!!!

    Boy am I pissed off! We're in a tribe game and I'm about to build a wonder.
    I had a new line up of techs to start researching with my choice being invented that very turn and I had 3 possible techs with wonders supposedly coming up. I wanted to build A Smith, so did economics show up as an option? Nah,I get stuck with the 3rd wonder on my wish list. This is BS!
    If you have the pre-reqs, the tech should be a stinking option!!!

    For what it's worth, I'm posting this in the civ complaints forum, such a simple bug should have been fixed long ago (and if this BS is by design, Sid Meier can go to hell!)

  • #2
    Hopefully many things will be addressed in III. Many things.

    ------------------
    "It's In The Way That You Use It."
    Tuatha De Danann Tribe
    ICQ 51553293

    Comment


    • #3
      Bez - I remember, a year or so ago, there was much debate about what dictated which techs were offered. I don't think anyone ever came up with a definitive answer. I often have the prerequisites for a particular tech and don't get offered it. Maybe someone has discovered an answer in the intervening year or so.

      ------------------
      Founder, ACS Pedantry Institute
      Founder, ACS Gourmet Recipe Exchange
      Horse and Hydey Wrangler
      Mono Rules!
      #33984591
      " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
      "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

      Comment


      • #4
        must be a bug as it goes agaisnt all manuals and tech tree graphs
        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

        Comment


        • #5
          Many times I don't get chance at Monarchy, when it should be available.
          That's what sticks in my mind the most.

          ------------------
          "It's In The Way That You Use It."
          Tuatha De Danann Tribe
          ICQ 51553293

          Comment


          • #6
            A good thing about games being loaded as scenarios (when you eliminate host techs for example) is that your choice of techs is not limited.

            Comment


            • #7
              I don't mind that they're all not available if you have the prereqs. But I wish it was random and not based on a formula.

              So what wonder did you get stuck with Berz?

              Rich
              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
              RIP Tony Bogey & Baron O

              Comment


              • #8
                I disagree... I think any tech you have all the prerequisites for should be available. But just one man's opinion. Since it does seem to follow certain patterns, I would guess that it isn't a bug, and was actually planned to work that way. It will be interesting to see what they do with CivIII.

                And yeah, what wonder did you get stuck with
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

                Comment


                • #9
                  Eiffel Tower. Betcha.

                  ------------------
                  Founder, ACS Pedantry Institute
                  Founder, ACS Gourmet Recipe Exchange
                  Horse and Hydey Wrangler
                  Mono Rules!
                  #33984591
                  " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
                  "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

                  Comment


                  • #10
                    Don't forget the four time periods of the tech tree - if you haven't yet discovered all ancient techs, you don't get the option of choosing many more modern ones. So even tho you have the prerequisites, you still haven't learned something else that moves your civ "ahead" in the time line. This prevents you from getting to industrialization before mysticism, or some such unrealistic result. Basically, you are forced to spread your research across several tech branches, slowing any huge advantage in one. It actually makes the game more realistic, albeit at the expense of your personal goal...

                    ------------------
                    "There is no fortress impregnable to an ass laden with gold."
                    -Philip of Macedon
                    The first President of the first Apolyton Democracy Game (CivII, that is)

                    The gift of speech is given to many,
                    intelligence to few.

                    Comment


                    • #11
                      Marquis de Sodaq...
                      I still disagree with the way it's done. Whose to say you have to figure everything out under another path before leaping ahead in something else.

                      The tech tree is very percise... You really can't afford to blow off any of the early sciences, because they all become the basis of something you will need later. The dead end tech paths don't really start hitting until middle development.

                      If you have the pre-req's, you should be able to develop the next science
                      (IMHO )
                      Keep on Civin'
                      RIP rah, Tony Bogey & Baron O

                      Comment


                      • #12
                        Hmmm... maybe someone should test out making all techs the same time period, to see if this is really what limits the options. And if it is, how the game plays without the limitation. It could get interesting - illiterate civs with bombers, atheistic tank drivers, a civ with only horsemen and nukes...

                        ------------------
                        "There is no fortress impregnable to an ass laden with gold."
                        -Philip of Macedon
                        The first President of the first Apolyton Democracy Game (CivII, that is)

                        The gift of speech is given to many,
                        intelligence to few.

                        Comment


                        • #13
                          What I hate even more is when Techs are taken off your availalbe chooses after you choose a different one. Many tme sI have had lot sof techs t ochoose from but then the next discovery i come baqck and suddenly olny a few , why is tihs
                          GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                          Comment


                          • #14
                            It has been figured out...sorta.....guess who....oedo!

                            see "oedo's unfinished" in strategy
                            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                            Comment


                            • #15
                              In this same tribe game, I did not get the options that I would want either, though I expected it. It is the same every game. It is not random. If you get a tech other then a monarchy tech from a hut, you are going to need another tech to be able to get back on the right path. Strategically, it is far better to get it from a hut. You must slow down your tech rate through taxes, then ruthlessly uncover huts untill you get that next tech. Then turn the science rate up and go about getting monarchy techs. The disaster happens when you get no choice for monarchy techs and have to chose another tech, and while you research it, you then find another tech from a hut and it burries you even farther behind.
                              Equally important, if you continue to open huts, everyone can screw up your tech path, so you are gambling. I prefer to stop the gambling at a point till I start researching monarchy.
                              However, if you hold off and the other guy gets citys and units, what good is a good tech path because you already lost.
                              Hopefully, the civ3 designers will see this early game flaw as a game ending problem and fix it.

                              Comment

                              Working...
                              X