The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I havent checked, what, 6 months, and a new way od playing ci2 MP has been invented?? Or have I gotten something wrong? This is civ2 MP with simultaneous turns?
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Obviously since 50% of the civ community plays duels they think it should be turn based. The other half play multiplayer and they think it should be a combination of sim turns and turn based for when war breaks out.
Ask the question differently and see what kind of response you get.
Ask if playing sim turns is a good idea, then switching to turned based for those colors which are at war... for instance with a 7 player game if the germans and romans are at war, the romans move first then the germans but everyone else moves at the same time
Join the army, travel to foreign countries, meet exotic people -
and kill them!
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</font><font size=1>Originally posted by markusf on 03-24-2001 05:29 PM</font>
Ask if playing sim turns is a good idea, then switching to turned based for those colors which are at war... for instance with a 7 player game if the germans and romans are at war, the romans move first then the germans but everyone else moves at the same time
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Is that possible - if it were i would vote for that everytime but slightly modified. I would say anytime any 2 units have the potential of moving into the same square it should become turn based (i.e. 2 horsemen of different civs see the same hut)
Also who goes first should change at the end of each encounter - kinda like a possession arrow in basketball - otherwise the romans, from your example, would have a huge advantage. They, in effect, would have the same advantage that the host has now, which is exactly what we are trying to avoid
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
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</font><font size=1>Originally posted by Deity Dude on 03-26-2001 05:14 PM</font>
Is that possible - if it were i would vote for that everytime but slightly modified. I would say anytime any 2 units have the potential of moving into the same square it should become turn based (i.e. 2 horsemen of different civs see the same hut)
Also who goes first should change at the end of each encounter - kinda like a possession arrow in basketball - otherwise the romans, from your example, would have a huge advantage. They, in effect, would have the same advantage that the host has now, which is exactly what we are trying to avoid
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