Actually you have other choices.
As Capo said, he is willing to accept in-game punishment, which I understand including forcing him to return the city he "occupied", but let the game going. At least you guys could talk about it.
As my experience of playing with him, almost everything have a price, therefore everything is discussable.
my 2 cents.
P.S. Personally, I think it's a good rule that declare war one turn before attacking, which make it a war between genetlemen ( or responsible countries). But you also have to be prepared for a sneak attack. Just make a severe punishment for it. If Capo or some one else did a sneak attack to me, I will offer him an all-out-war, which will at least ruin his enjoyment about DIPO.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Curumbor Elendil on 04-13-2001 10:55 AM</font>
OK, this discussion is rapidly becoming counterproductive. Let's just vote and get it over with.
On the one hand, we have Capo's proposal. We just keep playing as if everything is OK, he keeps the city he got by - unintentionally - breaking the rules and my mistaken thinking that he would follow the rules.
On the other hand, we have my compromise proposal. We replay the turn, everyone abides by the rules. Capo gets to attack after the "dead turn" you get when you load a simul game.
Post your votes here.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
<font size=1 face=Arial color=444444>[This message has been edited by sekong (edited April 13, 2001).]</font>
As Capo said, he is willing to accept in-game punishment, which I understand including forcing him to return the city he "occupied", but let the game going. At least you guys could talk about it.
As my experience of playing with him, almost everything have a price, therefore everything is discussable.
my 2 cents.
P.S. Personally, I think it's a good rule that declare war one turn before attacking, which make it a war between genetlemen ( or responsible countries). But you also have to be prepared for a sneak attack. Just make a severe punishment for it. If Capo or some one else did a sneak attack to me, I will offer him an all-out-war, which will at least ruin his enjoyment about DIPO.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Curumbor Elendil on 04-13-2001 10:55 AM</font>
OK, this discussion is rapidly becoming counterproductive. Let's just vote and get it over with.
On the one hand, we have Capo's proposal. We just keep playing as if everything is OK, he keeps the city he got by - unintentionally - breaking the rules and my mistaken thinking that he would follow the rules.
On the other hand, we have my compromise proposal. We replay the turn, everyone abides by the rules. Capo gets to attack after the "dead turn" you get when you load a simul game.
Post your votes here.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
<font size=1 face=Arial color=444444>[This message has been edited by sekong (edited April 13, 2001).]</font>
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