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  • Diplogame faq and multiplayer reference guide

    DIPLOGAME FAQ AND MULTIPLAYER REFERENCE GUIDE

    ver 0.30

    1. Foreword
    2. Diplogames
    2.1 What are diplogames?
    2.2 How long does a diplogame take?
    2.3 What sort of settings are used?
    2.4 Do I really need 7 players to play a diplogame?
    2.5 Can players be replaced or join in later?
    2.6 What's the point of playing such a game?
    2.7 How should I start?
    3. Diplogames: Special Rules and guidelines
    3.2 GeoPolitics
    4. Multiplayer reference guide
    4.1 Introduction *
    4.1.1 Required software & patches
    4.1.2 Can I play Civ2MP with ToT?
    4.1.3 What's the best way to contact (new) players?
    4.2 Gameplay
    4.3 Etiquette
    4.4 Cheating
    4.5 Variants
    5. Time zones
    6. Threads and other links
    6.1 Diplogames
    6.2 Etiquette
    6.3 Strategy
    6.4 Discussions about diplogames
    7. Other sources

    1.Foreword
    This faq is intended as a reference for playing diplogames or large scale multiplayer games. Subjects discussed in this thread will include: defining diplogames, rules, player etiquette, setting up games, cheating, time zones etc...

    Most of these subjects have already been discussed in previous threads. For the benefit of the reader these threads will appear as links in categorized order.

    Note: This thread should be seen as an evolving document, in the sense that it will never be 'finished'. In time it will turn into a proper faq organized by category, chapter and subject. Every week I will post a new thread about one category/subject (etiquette for example). All people are free to help out and discuss the subject. From time to time if I see a good post or another relevant subject I will make an addition by posting this message in the thread: Category-subject-<article+authors>, which means that it will be added to the FAQ.


    2.1 What are diplogames?
    Looking through the threads you'll find countless definitions of diplogames. In summary a diplogames comes down to this: A longterm Civ2MP game with 5-7 players who try to resolve problems by diplomacy. Managing your civ is not enough. You try to play a 'leader' thus roleplaying in a diplogame is as important as gaming skills. An eloquent speaker who uses tact can get the same work done as the no.1 in the game, if he speaks up.
    The Diplomacy takes place in the form of negotiations, treaties, special alliances, pacts and in the end...WAR. To keep track of historic events players will be required to post their view on events on a public forum. Everyone is free how to write his own posts it can be funny, formal, boring...anything is allowed as long as your message gets through. Just read through the diplogame threads for examples.
    CapTVK also made a PDF version of "Tales from the Diplomatic Front II (in 3D-Dolby Stereo)" for offline reading. It's available here: http://home.worldonline.nl/~thomas

    2.2 How long does a diplogame take?
    Played on a weekly basis with 4-6 hours per session a full diplogame can last 6-12 months.


    2.3 What sort of settings are used?[*]Normal Production and Normal movement.[*]Large map, random or preset. Usually played on a random map but diplogamers also enjoy the worldmap for the historic perspective (this also makes it easier for outsiders to follow the game).[*]Barbarians: restless tribes or barbarian hordes[*]Small landmass setting: this way players won't have so much room for expansion and must start to negotiate much earlier.

    2.4 Do I really need 7 players to play a diplogame?
    5 players will work fine. What is important is the size of the central 'core' (3-4) players. It's the 'core' that's responsible for keeping the game going.


    2.5 Can players be replaced or join in later?
    As long as a civ is available anyone can join in. It's inevitable that players will drop off due to other obligations so it's good if there are subs available to take their place. Just ask some of the core players if you can join. If you want to play for one session that's fine but players who want to play for a couple sessions or want to become a permanent sub are preferred.

    2.6 What's the point of playing such a game?
    For one thing diplogames are a good way to learn Civ2MP and learn to negotiate. It will also be learning experience for all players involved. Winning or losing isn't important in this sort of game, it's the story of reaching the end...

    This is also a nice summary...
    <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
    <img src="/images/blue1.gif" width=100% height=1>
    </font>A real education eh Nappy? A freind of mine called Rah once asked me on another thread what was the 'point' of playing a diplomatic game where the objective is not to win. I told him that one of advantages of diplomatic games was that they taught you how to play Civ to a much higher standard and a lot more intensively than mute two or three player duels could ever do. I hope he reads the posts above from myself, Nappy and Glohithia as all are reporting that they are learning massively from this game, and talking about things they will do 'next time'. I predict that this group will contain many of the worlds finest players by our third or fourth game, all of which would have learned their craft from the most intensive way to play Civ. Just a theory.
    <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

    2.7 How should I start?
    I recommend by trying to find an established group of core players. The player with the fastest and most stable connection should be the host. Once you have those issues settled you can start playing and posting. I recommend that you post the rules, settings and playing times in the first post. This way newcomers and aspiring subs know what to expect.


    3. Diplogames: Special rules
    ......[*]No city bribing rule with human is usually a standard rule.[*]No rude language or personal insults that fall outside the context of the game.[*]No Excessive city switching [*]Trading of wonders is allowed but it should be limited to special wonders (LEO's, SOL). Double use in one turn is not allowed (e.a two players could keep switching Mike's every turn and both would get the benefits).

    3.2 GeoPolitics
    The use geopolitics in diplogames
    "Always make the best of your location, even when it sucks..."
    Geopolictics, or the politics of geography, is based on the recognition that certain areas of the world are valuable for the political reasons. The term geopolitics, first used in the end of the nineteenth century, described a process well under way in international relations. Statesmen influenced by geopolitcal concerns recognized the strategic value of land. Some territory was considered important because of its proximity to aquired colonies or to territory targeted for takeover. France, for example, occupied thousands of square miles of the Sahara Desert to protect its interest in Algeria. Other territory was important because of its proximity to sea routes. Egypt had significance for Great Britain not because of any economic potential but because it controlled the entrance to the Suez canal which ensured a safe and secure British access to India.
    "Try to control areas as quickly as possible. You don't have to settle, just control it and use that land as a strategic resource"
    A third geopolitical motive for annexation was the necissity of fueling bases throughout the world. Faster and more reliable than wind-powered, coal-powered ships were, nonetheless, dependent on guranteed fueling bases in friendly ports of call. Islands in the South Pacific and the Indian Ocean were acuired primarily to serve as fueling stations for the great steamers carrying manafactured goods to colonial ports and returning with foodstuffs and raw materials. Note the importance of colonies, in a diplogame naval bases (with ships and troops) also guarantee a place at the negotiating table, so try to establish a few colonies outside your own region, even when your a small player. The naval aspect of Civ2 is severely underrated, partly due to ships having such a low movement rate. When playing a diplogame on the worldmap you should increase naval movement of ALL ships in the rules.txt by two to emphasize the naval factor.
    In turn, the aquisition of territories justified the increase of naval budgets and the size of fleets. Britain still had the world's largest navy, but by the beginning of the twentieth century, the US and Germany had entered the competition for dominace of sea-lanes. Japan joined the contest by expanding its navy as a vehicle for its own claims to empire in the Pacific. The politics of geography was land- as well as sea-based. As navies grew to protect sea-lanes, armies expanded to police new lands. A side effect of the growing importance of geopolitics was the increased influence of military and naval superiority in foreign policy.Once again I emphasize the naval factor, later ships like the frigate and ironclads should have more ATT and HP to increase their strategic importance when playing on the worldmap (e.a gunboat policy).


    4. Multiplayer reference guide

    4.1 Introduction

    4.1.1 Required software & patches
    All games are played with the 1.3 patch for windows or the 1.1.1 patch for the Mac. They can be obtained at: http://support.microprose.com/ http://www.wizworks.com/macsoft/mact...IGold_ftp.html

    4.1.2 Can I play Civ2MP with ToT?
    No, ToT uses a new format. Because of this you won't be play in a Civ2MP match.

    4.1.3 What's the best way to contact new players?
    Nearly all Civ2 players use ICQ and will have their ICQ number listed somewhere. ICQ is a userfriendly online messenger service which will notify you when people come online, and you contact them at once by simple sending a message by ICQ. The most recent version is 2000a and can be downloaded from: www.mirabilis.com

    4.2 Gameplay
    .........


    4.3 Etiquette
    ..........


    4.4 Cheating
    This FAQ would become too long if we went into the discussion of what is considered a cheat, a bug or an undocumented game feature. Therefore I leave this to your personal judgement. Nonetheless it pays to be informed about the known bugs. This way you can decide beforehand with the other players what is considered a cheat and what is not. Ming maintains a list of all known bugs/cheats (quite a list) and features on this link. http://apolyton.net/forums/Forum28/HTML/000244.html


    4.5 Multiplayer variants
    [*]Standard MP[*]Tournaments[*]Bloodlust[*]Diplogames
    ....

    5. Time zones
    Civ2MP games are played across several time zones. Here's a quick summary

    Time Zone Abbreviations
    European
    GMT Greenwich Mean Time, as UTC
    BST British Summer Time, as UTC+1 hour
    CET Central Europe Time, as UTC+1
    CEST Central Europe Summer Time, as UTC+2
    EET Eastern Europe Time, as UTC+2
    EEST Eastern Europe Summer Time, as UTC+3

    US and Canada
    EST Eastern Standard Time, as UTC-5 hours
    EDT Eastern Daylight Saving Time, as UTC-4 hours
    CST Central Standard Time, as UTC-6 hours
    CDT Central Daylight Saving Time, as UTC-5 hours
    MST Mountain Standard Time, as UTC-7 hours
    MDT Mountain Daylight Saving Time, as UTC-6 hours
    PST Pacific Standard Time, as UTC-8 hours
    PDT Pacific Daylight Saving Time, as UTC-7 hours

    Australia
    WST Western Standard Time, as UTC+8 hours e.g. Perth
    CST Central Standard Time, as UTC+9.5 hours e.g. Darwin
    EST Eastern Standard/Summer Time, as UTC+10 hours


    Example:
    If you live in Europe[*]at 20:00 CET in the evening it's:[*]19:00 GMT in the UK[*]14:00 EST on the US eastcoast

    6. Threads and other links

    6.1 Diplogames
    ----------------------------
    Tales from the Front http://apolyton.net/forums/Forum2/HTML/000351.html
    The first diplogame I've seen (dated jan16 1999). It isn't really a diplogame in the proper sense but it hints of thing to come...


    An Open Letter to All Nations http://apolyton.net/forums/Forum2/HTML/000611.html
    The first real diplogame, apparently also the first game that was played till the end.


    More Tales from the Diplomatic Front http://apolyton.net/forums/Forum2/HTML/000699.html
    This diplogame ended with a whimper, everybody lost interest.


    Tales from the front II, in 3D http://apolyton.net/forums/Forum2/HTML/000466.html
    Why diplo attacks can be so much fun...


    Tales from the front III, in 3D http://apolyton.net/forums/Forum2/HTML/000591.html
    The 2nd part of 'tales from the front'. This one had an ending, sort of...

    Tales from a weekend game http://apolyton.net/forums/Forum2/HTML/000693.html


    European Tales from the diplomatic front http://apolyton.net/forums/Forum2/HTML/000751.html
    The first diplogame that actually posted a map(now gone), too bad it fizzled out.


    EuroDip Side Thread: Africa http://apolyton.net/forums/Forum2/HTML/000770.html
    Sidethread for the above.


    Tales from the Diplomatic Front II (in 3D-Dolby Stereo) http://apolyton.net/forums/Forum2/HTML/000623.html
    The biggest diplogame ever including weekly updated maps. This game had everything, if only all diplogames could be this good! Also check: http://home.worldonline.nl/~thomas for an offline version in pdf.


    Tales From The (Still) Diplomatic Front II http://apolyton.net/forums/Forum2/HTML/000809.html
    The 2nd part, Emotions ran high at some points but concluding with a surprise ending!




    6.2 Etiquette
    ----------------------------
    Diplomatic Games: How does one get involved in one? http://apolyton.net/forums/Forum2/HTML/000827.html
    Advice on starting or entering an ongoing diplogame.


    BAN NUKES http://apolyton.net/forums/Forum2/HTML/000481.html
    Diplogames last long enough to develop nuclear weapons. This thread discusses some of the implications.


    The big lie in MP: is draconian retribution justified? http://apolyton.net/forums/Forum2/HTML/000456.html
    interesting post on how we should react to players who appear at our borders, establish cities but don't show hostile intentions (yet?).


    Is the Diplomat the most Powerful Unit. http://apolyton.net/forums/Forum2/HTML/000385.html
    Most newbies underestimate the power of diplomats and caravans. This thread discusses the use of diplomats in the game.


    MP trade etiquette http://apolyton.net/forums/Forum2/HTML/000947.html
    An important fact about using caravans in a diplogame.


    Is this cheating? http://apolyton.net/forums/Forum2/HTML/000405.html
    Another trade cheat hmmm...


    Super production bug! http://apolyton.net/forums/Forum2/HTML/000326.html
    Another cheat by using lag.


    Pollution: How it can ruin a multiplayer game http://apolyton.net/forums/Forum2/HTML/000361.html
    Pollution squares will mess up everyone in a diplogame. Who pays the piper? We do!


    Is this an old one??? I just figured it out. MP... sucks. http://apolyton.net/forums/Forum2/HTML/001181.html
    A map related cheat, who said that clicking mindlessy will get you nowhere?

    Tales from the War of the Ages... http://apolyton.net/forums/Forum2/HTML/000710.html
    A very important thread. This thread shows why one shouldn't make false accusations without proof, it damages the falsely accused and the one making the accusation.


    6.3 Strategy
    ----------------------------
    For good advice on strategy you should go to the strategy forum but sometimes we discuss MP-strategies which can be useful in diplogames.

    How to beat ICS? http://apolyton.net/forums/Forum2/HTML/001161.html
    ICS can be an easy way to win. The question still isn't resolved...


    6.4 Discussions about diplogames
    ----------------------------
    There already have been some good discussions about diplogames in general, here are some of the best


    HaHa Diplomatic Suckers. http://apolyton.net/forums/Forum2/HTML/000752.html
    Pardon?, a good thread though. Never judge a thread by it's cover.


    Diplomacy games???? What the #*^%!@*%$ http://apolyton.net/forums/Forum2/HTML/000686.html
    This one is even better


    A game of diplomacy http://apolyton.net/forums/Forum2/HTML/000572.html
    A long thread about diplogames, probably the best. You'll find some very good feedback from John Barbarossa in this thread.


    Tales from the diplomatic front http://apolyton.net/forums/Forum2/HTML/000603.html
    A very good diplogame with good arguments by John Barbarossa.


    7. Other sources
    Civilization II: Scrolls of Ancient Wisdom http://ltswww.epfl.ch/~winkler/civ2.html
    This site shows some of the tricks and formulas used in Civ2.


    <font size=1 face=Arial color=444444>[This message has been edited by CapTVK (edited April 29, 2000).]</font>
    Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

    Elie A. Shneour Skeptical Inquirer

  • #2
    First update, this one for the etiquette links (this link will be incorporated into the faq)

    Tales from the War of the Ages... http://apolyton.net/forums/Forum2/HTML/000710.html
    A very important thread. This thread shows why one shouldn't make false accusations without proof, it damages the falsely accused and the one making the accusation.
    Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

    Elie A. Shneour Skeptical Inquirer

    Comment


    • #3
      Exellent Job!!!!!!

      Thanks for the hard work!

      ------------------
      Ming
      CivII & Off-Topic Forum Moderator
      Ming@Apolyton.net

      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

      Comment


      • #4
        An open letter to all nations http://apolyton.net/forums/Forum2/HTML/000611.html
        This gem was hidden pretty well. Be sure to check out frankdog's link.

        Insulted... http://apolyton.net/forums/Forum2/HTML/000735.html
        Discussion about taking a peek at the map

        All major links seem to be here now.Will start to properly organize the FAQ this weekend.
        <font size=1 face=Arial color=444444>[This message has been edited by CapTVK (edited February 04, 2000).]</font>
        Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

        Elie A. Shneour Skeptical Inquirer

        Comment


        • #5
          Well, ver 0.20 is up now. Now find a way to come up with some questions!
          Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

          Elie A. Shneour Skeptical Inquirer

          Comment


          • #6
            Just got here TVK. What a job. What a job!

            Warm Regards
            John Barbarossa

            Comment


            • #7
              Medium update. Some additions and completed the timezone chapter.
              Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

              Elie A. Shneour Skeptical Inquirer

              Comment


              • #8
                A *bump* is in order while I work on some new stuff for the FAQ
                Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                Elie A. Shneour Skeptical Inquirer

                Comment


                • #9
                  CapTVK; once again we Civers owe a debt of immense gratitude!!
                  As 1 of the beginning-to-end Big Diplo II participants, it is gratifying to see the lessons, fun, & excitement of Diplo-Civ contests preserved & passed on.

                  To all interested parties:
                  I strongly encourage U to participate in one of these contests! However, i would also strongly advise that U check your ego at the door before entering a contest of this skill & maturity. Because, as in real life, in order to maximize what U start with, U must learn the essential art & skill of COOPERATION.

                  In a Diplo-Civ game... by definition:
                  1&gt; a team can have only one, #1 player at any given time;
                  2&gt; no ONE Civ or player can win this sort of contest... no matter how big the Civ may be or how good U think U are;
                  3&gt; it is NOT over until the 1st spaceship REACHES Alpha-Centuri (forget the other "victory" condition, the alliances will crush U if U try);
                  4&gt; there will always be 6 non-“supreme” Civ's... so learn how to work with what U have & with other leaders.
                  ===========================================
                  As any that followed the "Tales from the Diplo Front, Dolbey Stereo" knew, i (Milo/Vikings) had one of the "puniest" civ's ever to play a Civ MP contest. This was due to: (A) starting position, (B) not knowing we were playing on "Earth", & (C) dumb initial city placements (we all have to learn, right?). But by sticking with it & realizing/admitting that I would never be the #1 power (sort of like the Swiss or Swedes will ever be"#1"), I was able to have a rousing good time! &#61514; All by working with, against(gr-r-r-r), & thru the parade of other players. The ultimate reward was achieved by fantastic TEAMWORK with 2 other civ's be part of the winning TEAM that provided the "surprise ending" Cap refers to above. NEVER give up & honor your commitments / promises(unless of course, circumstances change ).

                  IMPORTANT... it is a given that the AI or a sub will HAVE to take over your Civ for a number turns during a contest of this size & length. So please go into it with that understanding. But therein, lays another of the beauties of a true diplo game; your friends & allies (+ by adjusting your Civ's attitudes toward other Civ’s before leaving) will standup for & protect your long-term interests during your absence.

                  PS: try to get CapTV in your game so you can have those wonderful maps he does. Now if only he could somehow do those for a random map, then the spectators could follow things & the players could have the fun & excitement of starting on an unknown world!
                  ------------------
                  "Hm-m-m, doubt me you will?"

                  <font size=1 face=Arial color=444444>[This message has been edited by KenThur (edited August 05, 2000).]</font>
                  "Hm-m-m, doubt me you will?"

                  Comment


                  • #10
                    Cap. TVK, you've answered a lot of my questions and i know how to conduct myself while playing. But, the big question still remains: how do i play? i guess what i'm looking for is a "big brother" type to walk me through the first few weeks of a game. so, if anyone wants to help out the new guy, i'd appreciate it a lot.
                    i've got a lovely bunch of coconuts...

                    Comment


                    • #11
                      <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
                      <img src="/images/blue1.gif" width=100% height=1>
                      </font><font size=1>Originally posted by Dr Greenthumb on 03-25-2000 06:59 PM</font>
                      Cap. TVK, you've answered a lot of my questions and i know how to conduct myself while playing. But, the big question still remains: how do i play? i guess what i'm looking for is a "big brother" type to walk me through the first few weeks of a game. so, if anyone wants to help out the new guy, i'd appreciate it a lot.
                      <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

                      Greenthumb,
                      The best way to learn a diplogame is to play and if there's any piece of advice it's this: keep talking

                      Playing as one of the smaller civ's can be difficult in a diplogame. There'll be a Geopolitics section with some strategies in the coming FAQ.

                      In other news:
                      Thanks to a renewed interest in diplogames I've decided to do another major update. Expect ver 0.35-0.39 next week.
                      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                      Elie A. Shneour Skeptical Inquirer

                      Comment


                      • #12
                        One of the things I learned is that creating a FAQ is one thing, maintaining it another. Keeping track of updates and editing the post in such a tiny edit area can be a pain.
                        If you see '*' in the index and before the text it means it's new. If you see '#' in the index it means an update/revision.

                        <font size=1 face=Arial color=444444>[This message has been edited by CapTVK (edited April 02, 2000).]</font>
                        Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                        Elie A. Shneour Skeptical Inquirer

                        Comment


                        • #13
                          The first part of the Geopolitics is up, part two will focus more on Civ2MP and diplogames in particular. I could use some feedback on this, so if you have anything to say. Just say it...
                          Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                          Elie A. Shneour Skeptical Inquirer

                          Comment


                          • #14
                            The FAQ is slowly getting complete, one piece at a time, almost nearing ver .30

                            I added the link to Ming's excellent Civ2 bug list, updated the FAQ's and started working on including the external links. Check out Scrolls of Ancient Wisdom it's a very good page with plenty of tips.
                            Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                            Elie A. Shneour Skeptical Inquirer

                            Comment


                            • #15
                              Well I've finally reached Ver.30. From now on the focus will be more on Civ2MP in general (gameplay, rules etc..). This doesn't mean that the Diplo part of this FAQ is complete, as it isn't. But I'll concentrate more on civ2MP for the coming month. This part of the FAQ has been empty for a while and it's ready to be filled.


                              &lt;font size=1 color=red&gt;[Test:Is this red?]&lt;/font&gt;
                              What's the matter with these fonts? The moment you try to edit it all previous font codes are no longer recognized.


                              <font size=1 face=Arial color=444444>[This message has been edited by CapTVK (edited April 29, 2000).]</font>
                              Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                              Elie A. Shneour Skeptical Inquirer

                              Comment

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