We will start a new 6 player on dieties map and we will use curumber's rules.txt from the mil dip game.
I have changed the fire power of marines to 2, defence has been reduced by 1. This will allow marines to take out alpine troops from an acean assult.
Before next week i intend to create another unit called heavy combat marines, which will be able to tech out mech infantry from the water.(on open land)
Because of the size of the map, ship and air movement has been doubled, oracle doesn't expire, and the prereqs for dem and rep have changed. An extra unit called trade ship has also been created (no unhappiness in rem and dem) Also lots of end game tech has been changed which will require more techs to be researched to launch a spaceship.
I will play as the aztecs again, zylka wants the romans. I suspect the english and germans will be popular(they start next to each other, early tech trading)
I have changed the fire power of marines to 2, defence has been reduced by 1. This will allow marines to take out alpine troops from an acean assult.
Before next week i intend to create another unit called heavy combat marines, which will be able to tech out mech infantry from the water.(on open land)
Because of the size of the map, ship and air movement has been doubled, oracle doesn't expire, and the prereqs for dem and rep have changed. An extra unit called trade ship has also been created (no unhappiness in rem and dem) Also lots of end game tech has been changed which will require more techs to be researched to launch a spaceship.
I will play as the aztecs again, zylka wants the romans. I suspect the english and germans will be popular(they start next to each other, early tech trading)
Comment