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  • #16
    Their values are not that high.... remember your calculating on open terrian. what about hill cities and forest/river cities? The attack ratings are there for a reason. Even then vet artillery sucks.
    Join the army, travel to foreign countries, meet exotic people -
    and kill them!

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    • #17


      If something should be tweaked you should do something about Celebrating under Republic and Democracy. I think its terribly unrealistic that a city can go from population 3 to 8 in a few turns. Its just a race to get to those techs to double and triple your population. All sorts of other improvements such as grainaraies become pointless when celebrating takes care of all population needs.


      ------------------
      Ozzy - King of Metal
      Ozzy - French in Millenial Euro Dip
      Ozzy - Formerly Proud Sayen member
      Ozzy - Prez of NYRA, http://nyra.ecg.net
      Captain of Team Apolyton - ISDG 2012

      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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      • #18
        <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
        <img src="/images/blue1.gif" width=100% height=1>
        </font><font size=1>Originally posted by markusf on 03-27-2001 12:58 AM</font>
        Their values are not that high.... remember your calculating on open terrian. what about hill cities and forest/river cities? The attack ratings are there for a reason. Even then vet artillery sucks.
        <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

        Well, according to the battle odds calculator, a vet artillery (A: 15, HP: 2) 88% chance of beating a fortified vet musketeer on hills (D: 12, HP: 2).

        ------------------
        Curumbor Elendil
        http://pantheon.yale.edu/~jps35/
        ICQ 56126989
        Curumbor Elendil
        http://pantheon.yale.edu/~jps35/
        ICQ 56126989

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        • #19
          Ozzy - you're right of course, but the best I've been able to do is to delay Republic and Democracy as much as possible - Republic now requires Feudalism, which requires Iron Working, and Democracy requires Gunpowder and Economics.

          ------------------
          Curumbor Elendil
          http://pantheon.yale.edu/~jps35/
          ICQ 56126989
          Curumbor Elendil
          http://pantheon.yale.edu/~jps35/
          ICQ 56126989

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          • #20
            <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
            <img src="/images/blue1.gif" width=100% height=1>
            </font><font size=1>Originally posted by Curumbor Elendil on 03-27-2001 09:50 AM</font>
            Well, according to the battle odds calculator, a vet artillery (A: 15, HP: 2) 88% chance of beating a fortified vet musketeer on hills (D: 12, HP: 2).
            <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

            I think the vet musketeer's defense is actually 13.5 (3*1.5*1.5*2). But the artillery will still win easily. Even against fortified vet riflemen on a hill (4*1.5*1.5*2=18), the artillery should win, because it inflicts 2 hits for every one hit by the riflemen. Against fortified vet alpines on a hill (5*1.5*1.5*2=22.5), the artillery is at a slight disadvantage, but should still win sometimes. Railroad plus artillery is a deadly combination.

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            • #21
              by the time you have artillery you have vet mech infantry. And city walls + spies. Its still going to take a lot of firepower to take out a city. The whole point is not to make stuff invincible.
              Join the army, travel to foreign countries, meet exotic people -
              and kill them!

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              • #22
                <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
                <img src="/images/blue1.gif" width=100% height=1>
                </font><font size=1>Originally posted by markusf on 03-27-2001 11:24 AM</font>
                by the time you have artillery you have vet mech infantry. And city walls + spies. Its still going to take a lot of firepower to take out a city. The whole point is not to make stuff invincible.
                <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

                Noo... Artillery come about in the age of riflemen, maybe alpines. Still, I agree in theory that there is some wiggle room in giving things better attack ratings. I tried out the new marines unit you suggested and it doesn't seem to have absurd consequences. The 5-attack legion obviously isn't invincible either - it has the same rating as the crusader. So I guess my position is in between you two: yes, the game balance is sensitive and we should be aware of dangers - but also, we can make the game better if we're careful.

                ------------------
                Curumbor Elendil
                http://pantheon.yale.edu/~jps35/
                ICQ 56126989
                Curumbor Elendil
                http://pantheon.yale.edu/~jps35/
                ICQ 56126989

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                • #23
                  I did some testing with Capo and discovered that, much to my disappointment, if you change the tech paradigm in a multiplayer game, it does nothing. Not even if everyone has the same rules.txt. We tried it with a 200/10 paradigm. That's probably why the New Millennium game is not going as slowly as it should! This is really disappointing and I see no way around it. I've asked for comments on the Civ 2-Creation board.

                  ------------------
                  Curumbor Elendil
                  http://pantheon.yale.edu/~jps35/
                  ICQ 56126989
                  Curumbor Elendil
                  http://pantheon.yale.edu/~jps35/
                  ICQ 56126989

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                  • #24
                    ? you mean cannons?

                    yesterday i was attacked with 6 cannons 4 dragoons, and 4 calvery. I had 6 defending vet conscripts in a river city. I didn't lose a single unit.
                    <font size=1 face=Arial color=444444>[This message has been edited by markusf (edited March 27, 2001).]</font>
                    Join the army, travel to foreign countries, meet exotic people -
                    and kill them!

                    Comment


                    • #25
                      <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
                      <img src="/images/blue1.gif" width=100% height=1>
                      </font><font size=1>Originally posted by markusf on 03-27-2001 04:19 PM</font>
                      ? you mean cannons?

                      yesterday i was attacked with 6 cannons 4 dragoons, and 4 calvery. I had 6 defending vet conscripts in a river city. I didn't lose a single unit.
                      <font size=1 face=Arial color=444444>[This message has been edited by markusf (edited March 27, 2001).]</font>
                      <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

                      That's from me All cannons can only attack at 2/3 strength. That's the reason. American is way behind in tech. After how many different subs I don't know. I think the American deserve some extra techs such as bridge and railroad for game balance issue,no matter who going to take it next time.

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                      • #26
                        <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
                        <img src="/images/blue1.gif" width=100% height=1>
                        </font><font size=1>Originally posted by Curumbor Elendil on 03-27-2001 02:24 PM</font>
                        I did some testing with Capo and discovered that, much to my disappointment, if you change the tech paradigm in a multiplayer game, it does nothing. Not even if everyone has the same rules.txt. We tried it with a 200/10 paradigm. That's probably why the New Millennium game is not going as slowly as it should! This is really disappointing and I see no way around it. I've asked for comments on the Civ 2-Creation board.


                        <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>


                        This might have something to do with the scenario flag. Maybe you should try saving it as a scenario?

                        Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                        Elie A. Shneour Skeptical Inquirer

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                        • #27
                          sekong take them over for the rest of the game
                          Join the army, travel to foreign countries, meet exotic people -
                          and kill them!

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                          • #28
                            <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
                            <img src="/images/blue1.gif" width=100% height=1>
                            </font><font size=1>Originally posted by markusf on 03-27-2001 06:16 PM</font>
                            sekong take them over for the rest of the game
                            <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

                            So my request is granted, you will give american bribge or railroad?

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                            • #29
                              Finally Cur I have time to talk, yes it is ****in 7:30 in the morning before I have to go to class and I'm not feeling particularly saucy right now, so bear with me.

                              Basically what you are striving for is the ultimate Civilization experience, you want a Multi-Player game that is as perfectly realistic but at the same time fun as possible. To do that you are delaying and making things tougher to actualize, which is a good way to go about doing it.

                              I think the game requires a few new units and some changes to old units. I think Facism should either replace Fundamentalism or Communism, but most likely Fundamentalism since you get the free unit that is specific to the government.

                              I think some noteable bridges need to be gapped as well, the cavalry as a precursor to Armo
                              "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


                              One Love.

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                              • #30
                                <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
                                <img src="/images/blue1.gif" width=100% height=1>
                                </font><font size=1>Originally posted by markusf on 03-27-2001 04:19 PM</font>
                                ? you mean cannons?

                                <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

                                No, artillery. Cannons come in the age of musketeers. Machine tools is usually researched before automobile - frequently by the person who owns Leo's because he wants to upgrade his cannons!

                                <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
                                <img src="/images/blue1.gif" width=100% height=1>
                                </font>
                                yesterday i was attacked with 6 cannons 4 dragoons, and 4 calvery. I had 6 defending vet conscripts in a river city. I didn't lose a single unit.
                                <font size=1 face=Arial color=444444>[This message has been edited by markusf (edited March 27, 2001).]</font>
                                <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

                                That does seem out of whack. In a scenario I once gave 2 FP to all post-musketeer units: it allowed dragoons and cavalry to take out fortified defenders more easily. Perhaps too easily? I don't know.

                                ------------------
                                Curumbor Elendil
                                http://pantheon.yale.edu/~jps35/
                                ICQ 56126989
                                Curumbor Elendil
                                http://pantheon.yale.edu/~jps35/
                                ICQ 56126989

                                Comment

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