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Should the dreaded timer be used in simult games

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  • Should the dreaded timer be used in simult games

    I'm posing this question because people have commented about players trying to move last in war, which of course slows down turns. Taken to an extreme, this approach could lead to very slow play, thereby nullifying the benefit of simult.

    Personally I have never been opposed to a timer. I usually move fast. It may be that the timer could be turned off for certain turns when players declare before the turn they have a lot to do. But we can't really have a situation where there is a race to be last to move.


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    Chaos, panic and disorder - My work here is done.
    <font size=1 face=Arial color=444444>[This message has been edited by Alexander's Horse (edited March 19, 2001).]</font>

  • #2
    There is a solution.....Turn based
    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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    • #3
      LOL!

      Touche Smash
      Well said... turn-based is proving to be more enjoyable for me.

      Whazzup Horsie? A little counter strategy in simul too much for you

      I don't think people would wait and just do nothing anyway. I certainly don't. I might hold off in one theatre of war whilst doing stuff elsewhere.

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      *deity of THE DEITIANS*
      aka: half-assed dieticians
      icq# 8388924

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      • #4
        Alexander sauce with his 1 hour turns , yes turn on the timer

        Diety with his 2 hour turns , yes turn on the timer

        Hydey with his quick turns , no need for a timer

        finbar never builds many units so his turns are always quick
        The difference between genius and stupidity is that genius has its limits

        Hydey the no-limits man.

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        • #5
          You know, I'm not sure a timer even works in simul. I have never seen it work. We often move the timer down when the game gets stuck, but I've never seen it get unstuck thereby. Has anyone ever actually seen a timer force a turn to rollover in simul mode?

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          Curumbor Elendil
          http://pantheon.yale.edu/~jps35/
          ICQ 56126989
          Curumbor Elendil
          http://pantheon.yale.edu/~jps35/
          ICQ 56126989

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          • #6
            I have seen it happen in a couple of games.

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