<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by rah on 03-16-2001 12:00 AM</font>
But the problem we were running into was that the host would wait until the last minute to move so he would effectively get two turns without anybody else being able to respond. Then when people starting figuring that out, it turned into a game of chicken to see who would move last. As a result, the turns started taking longer and the time savings started to diminish. Turn based for wars would be the best of both worlds, but that doesn't take care of all the small 1 unit on 1 unit skirmishes. Did you guys experiment with move by color for the small skirmishes? and if you did, how did you handle 2 movement point units vs 1 movement point units?
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
As I said, we've never actually fought under the simul system. The first time the situation arose, the game paused while the issue was debated, it turned into a slanging match - you've read Horse's invective, you would have some idea of the quality of the debate - and everyone quit and went to bed sulking. We haven't yet revisted the game for various reasons.
I can see the problem with every player waiting to be the last to play. What a disaster.
------------------
Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Troll & Hydey Wrangler
Mono Rules!
#33984591
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by rah on 03-16-2001 12:00 AM</font>
But the problem we were running into was that the host would wait until the last minute to move so he would effectively get two turns without anybody else being able to respond. Then when people starting figuring that out, it turned into a game of chicken to see who would move last. As a result, the turns started taking longer and the time savings started to diminish. Turn based for wars would be the best of both worlds, but that doesn't take care of all the small 1 unit on 1 unit skirmishes. Did you guys experiment with move by color for the small skirmishes? and if you did, how did you handle 2 movement point units vs 1 movement point units?
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
As I said, we've never actually fought under the simul system. The first time the situation arose, the game paused while the issue was debated, it turned into a slanging match - you've read Horse's invective, you would have some idea of the quality of the debate - and everyone quit and went to bed sulking. We haven't yet revisted the game for various reasons.
I can see the problem with every player waiting to be the last to play. What a disaster.
------------------
Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Troll & Hydey Wrangler
Mono Rules!
#33984591
Comment