Settings are there to qallow every person to paly their particular favoutite way. I prefer no wonder games a swonders are definatly unreal, but as this is a simulation not real life then errors are acceptable, as you say limited computer power makes real life hard to simulate.
Many things are totally unreal in this game, some of which in my opinion are
1. Same leader for all of eternity
2. Wonders
3. Inabilty to conduct proper wars as allies with differnet civs stacking together.
4. Stealing techs.
5. City Bribing
6. probably heaps more
Many things are totally unreal in this game, some of which in my opinion are
1. Same leader for all of eternity
2. Wonders
3. Inabilty to conduct proper wars as allies with differnet civs stacking together.
4. Stealing techs.
5. City Bribing
6. probably heaps more
ROTFLMAO!

As I noted earlier in my rant, my point of departure is realism, not egalitarianism or entertaiment (differnt that curumbor and most other civ players) ... For me the pleasure derived from civ is in the realism. Civilization is a simulation game that was carefully thought out. The different levels are meant to ease newbies into the game, nothing else! Deity is the only proper way to play, because it best simulates civilization. There is not mistake here, sid made deity as the proper level, the level, when newbies advanced, to be played:
alas these games were never finished ......
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