<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
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</font><font size=1>Originally posted by rah on 02-20-2001 09:22 AM</font>
Makes for some hard choices.
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To me, that's the beauty of this game. To be faced with a choice of several equally viable options, then making your choice and living with the consequences (very existentialist). I agree heartily with nearly everything RAH said, except for 2x production. I think that setting lessens the tough choices in the game: since irrigation, roads, bridges, and mining are relatively less important, they become less attractive as a choice.
In the end, though, this is a game, and I play it to have fun. Arguing about settings is futile; it comes down to personal preference. Finding a game with attractive settings and congenial but ruthless fellow players is still the most fun I've had on a computer.
About AIs in MP games: I'll loosely quote from memory something I read somewhere on this site. What is an AI? For a beginning player, a threat; for a middling player, a distraction; for an experienced player, nothing; for an expert player, a bag of techs and money there for the taking. A very good player will benefit greatly from AI neighbors, milking them for game-breaking amounts of tribute and grabbing their cities and wonders.
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</font><font size=1>Originally posted by rah on 02-20-2001 09:22 AM</font>
Makes for some hard choices.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
To me, that's the beauty of this game. To be faced with a choice of several equally viable options, then making your choice and living with the consequences (very existentialist). I agree heartily with nearly everything RAH said, except for 2x production. I think that setting lessens the tough choices in the game: since irrigation, roads, bridges, and mining are relatively less important, they become less attractive as a choice.
In the end, though, this is a game, and I play it to have fun. Arguing about settings is futile; it comes down to personal preference. Finding a game with attractive settings and congenial but ruthless fellow players is still the most fun I've had on a computer.
About AIs in MP games: I'll loosely quote from memory something I read somewhere on this site. What is an AI? For a beginning player, a threat; for a middling player, a distraction; for an experienced player, nothing; for an expert player, a bag of techs and money there for the taking. A very good player will benefit greatly from AI neighbors, milking them for game-breaking amounts of tribute and grabbing their cities and wonders.
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