Okay, let's see if we have enough players with the guts & stamina to start out like REAL leaders, in a REAL random world. Bold Explorers of new worlds & of new relationships as they all unfold, century by century. ![](http://apolyton.net/forums/smile.gif)
Leaders with the Smarts, Savvy, & Staying power to take what the Gods of Civdom give them & forge a little civ into a world power!![](http://apolyton.net/forums/smile.gif)
Power in ALL it's manifestations!!![](http://apolyton.net/forums/wink.gif)
Would be rulers that understand it will take making deals, enemies, & friends to make it to Alpha-C.
And that U will probably NOT make it there first by yourself. (in fact, i can assure U, U won't do it alone)![](http://apolyton.net/forums/wink.gif)
It mite be wise to limit the game to only 5 or 6 players rather than a full house where, yes, some rulers mite start out in a challenging piece of this planet.
And it must be understood too, that the AI WILL take over your civ occasionaly if U or a level-headed sub cannot be there for a sesson or 2. Believe me, that ain't an altogether bad thing. U ought to see what it's like to come back to a civ that may be in a bit of disarray, but it's gotten RICH & has MANY MORE units than when U left it!![](http://apolyton.net/forums/smile.gif)
Can even a brand new wonder somtimes! Yeah, i know, it's usually not the 1 U wanted, but it's still a wonder that U have & the others don't.![](http://apolyton.net/forums/redface.gif)
Experience not required. The 3 S's above are.
Whimps & those afraid of the dark parts of the map need not apply. Individualistic Ego's should be checked at the windows on the way in (or risk being CRUSHED in the emerging world inside).![](http://apolyton.net/forums/redface.gif)
As for time... seems the only for-sure committments are for at least 1 evening/nite per week & weekends as possible(like a good solid simul start for several hours?)
![](http://apolyton.net/forums/smile.gif)
Leaders with the Smarts, Savvy, & Staying power to take what the Gods of Civdom give them & forge a little civ into a world power!
![](http://apolyton.net/forums/smile.gif)
Power in ALL it's manifestations!!
![](http://apolyton.net/forums/wink.gif)
Would be rulers that understand it will take making deals, enemies, & friends to make it to Alpha-C.
And that U will probably NOT make it there first by yourself. (in fact, i can assure U, U won't do it alone)
![](http://apolyton.net/forums/wink.gif)
It mite be wise to limit the game to only 5 or 6 players rather than a full house where, yes, some rulers mite start out in a challenging piece of this planet.
And it must be understood too, that the AI WILL take over your civ occasionaly if U or a level-headed sub cannot be there for a sesson or 2. Believe me, that ain't an altogether bad thing. U ought to see what it's like to come back to a civ that may be in a bit of disarray, but it's gotten RICH & has MANY MORE units than when U left it!
![](http://apolyton.net/forums/smile.gif)
Can even a brand new wonder somtimes! Yeah, i know, it's usually not the 1 U wanted, but it's still a wonder that U have & the others don't.
![](http://apolyton.net/forums/redface.gif)
Experience not required. The 3 S's above are.
Whimps & those afraid of the dark parts of the map need not apply. Individualistic Ego's should be checked at the windows on the way in (or risk being CRUSHED in the emerging world inside).
![](http://apolyton.net/forums/redface.gif)
As for time... seems the only for-sure committments are for at least 1 evening/nite per week & weekends as possible(like a good solid simul start for several hours?)
Comment