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Anyone up for a "Pluel"?

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  • #76
    I would like best to keep this one going if possible.

    If Markus does not want to continue, and Brocher is gone soon, Frankdog & Ken Thur would be appreciated substitutes, or to take over a civ permanent whichever.

    If everyone is interested now in the simultaneious move stuff we can go that route.

    We could start a new game if necissary, but maybe as a last resort.
    The journey itself is the thing~Odysseus

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    • #77
      found out today i can play til 2nd week of jan, then i will be gone for up to 5 months . so that gives us at least 3 session's . hopefully markusf can convert it to simu play. which should speed things up....... it would be satisfying to come too conclusion

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      • #78
        KenThur... lets get a new Pluel started up in January? I really liked the format and was disappointed when Pluel 2 stopped. I am heading out of town for a couple weeks, but will be back January 8th. Any of these other Plueler's interested ????
        "Old age and treachery will overcome youth and skill"

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        • #79
          well with brocher gone, i say lets just start a new one. Sim turns would be nice... no stealing tech on city capture...
          Join the army, travel to foreign countries, meet exotic people -
          and kill them!

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          • #80
            I could sub if you wanted to finish this game, or start a new one. Either way.
            Like I mentioned above, I will be back January 8th.

            edit: Merry Christmas!

            <font size=1 face=Arial color=444444>[This message has been edited by frankdog (edited December 19, 2000).]</font>
            "Old age and treachery will overcome youth and skill"

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            • #81
              Frankdog...we would most definitely appreciate having you as a sub starting the week of Jan. 8th....keep in touch
              " First France......then the WORLD!"

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              • #82
                Yes Frankdog, you would be welcome. We do in this game have an understanding about completing any micromanaging while the others are taking thier turns.
                This way movement is all you need to do when it is your turn after quickly going through the stuff which is built that turn.

                We each have about 50-60 cities and turns take for all 4 about 15-20 minutes if their is no big war going on with many pieces to move.

                I am open to try the switch to simultz movement to save even more time, but only if all agree.
                The journey itself is the thing~Odysseus

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                • #83
                  You and nappy are nearly putting me asleeeeeep. Turns take forever.
                  Join the army, travel to foreign countries, meet exotic people -
                  and kill them!

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                  • #84
                    I fly out tomorrow... I will check in upon my return.

                    I try to keep my moves under a minute, plus I have DSL now.. so no worries.
                    <font size=1 face=Arial color=444444>[This message has been edited by frankdog (edited December 20, 2000).]</font>
                    "Old age and treachery will overcome youth and skill"

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                    • #85
                      simulated turns fine by me

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                      • #86
                        I can be avail i believe.
                        Glad to see U R all at it again tonite!

                        The turn speed may be a bummer for some of U... i just seem to take longer than most ( & YES, i do mgt as much as possible in others' turn).

                        With 5 humans tho it should not be a prob, since there's always plenty of time. Especially since one doesn't have to concern himself w/ building & moving carvans & playing the rush-to-build but don't-let-them-know-what U-R-building games.
                        "Hm-m-m, doubt me you will?"

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                        • #87
                          Markus there are pills for that

                          Nappy you should get with Markus to switch over to simu moves if you agree to have that in our game.

                          The game was put on hold last night due to connection troubles by one of the players.

                          Frankdog will replace Brocher when he leaves.



                          <font size=1 face=Arial color=444444>[This message has been edited by Crustacian (edited December 28, 2000).]</font>
                          The journey itself is the thing~Odysseus

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                          • #88
                            Huh?

                            What ever is happening / about to happen with this game?

                            Crusty, when ya sober up (just step outside the cabin for a few minutes)... run that by us again?
                            "Hm-m-m, doubt me you will?"

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                            • #89
                              Who is "us" Ken?
                              You are up in case anyone else can no longer continue, or in case Frankdog can not take over for Brocher... comprend-aye?

                              Thx for being available, you and Frankdog.
                              The journey itself is the thing~Odysseus

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                              • #90
                                Actually I have created just such a game. The rules are listed under my thread "Recruiting Players * a must read*. The enemy of most civ2 games is sluggish slowness. I have created a game that will move extremely rapidly and all civs will have a chance.
                                1) The huts have been removed specificly to speed up the game. No longer do you have to spit out horseman to gather huts, all that movement slows the game down and prevents the civs from growing fast in size.
                                2) The entire map will be revealed to all civs at the start of the game. This will prevent having to memorize a premade board and having to build units to go exploring.
                                3) (if Possible) the game will be played simultaniously for the first 50 turns (till 1500 bc) and during this time thier is no attacking or diplo efforts to allow all civs to stake thier claim to land and build up. Then changed to turn based moves for the warring part of the game.
                                4) all civs will be in contact with each other at the start of the game. Negotiate, trade techs and set up alliances. This will allow EXTREMELY rapid movement through the tech tree and fast government changes to further increase growth and speed.
                                5) The game will be played 2 x 2 for much faster game then 1 x 1.
                                6) It is also a no wonder game. It has long been my belief since i saw the changes made by the 1.3 patch that all civ2 patch games have been turned into has been a wonder building contest and thats a bull**** way to play.

                                If this sounds intriguing, ask me for details on am found on the MSN game zone (strategicking) or go read the details on the thread and leave me some feedback.

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