I think I have a grip on Simul play now, but I still don;t see how warfare is easily conducted in Simul MP games. It seems to me that you either let the fastest players get the advantage, or you come up with some method of host-control (and I have no idea what that might be).
Anyone have some ideas on this?
Anyone have some ideas on this?
The thing is, the jury's still out on war under simultaneous moves. There are complaints that the host has a movement advantage. There's a school of thought that the game should revert to turn-based if a war arises. Who knows? I've never been in a war situation under simul, so I honestly wouldn't know. I have no idea how it would affect things.




Comment