Because I think the beauty of civ lies in its presenting you with a lot of difficult choices, I prefer 1x1x deity. At 2x production, you don't need to think about mining or irrigation, so that removes a big facet of the game. I'm of two minds on wonders: on the plus side, you have to build a lot more improvements to compensate for the loss of wonders (and it makes ICS more difficult); but removing wonders removes a lot of strategy from the game. Similarly, huts can unbalance the game, but again it takes the right strategy to explore and find lots of huts. City bribing is way too cheap, so I prefer to play with a rule of no bribing of any cities (including barb cities). I like unit bribing, though.
No caravan rehoming or any of the other cheats. And I really hope Civ 3 fixes the city triangulation "feature". Exploring should be done with units, not city screens or mouse clicks.
No caravan rehoming or any of the other cheats. And I really hope Civ 3 fixes the city triangulation "feature". Exploring should be done with units, not city screens or mouse clicks.
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