http://apolyton.net/forums/Forum29/HTML/000882.html?20
This link contains some interesting comments by John Possidente regarding the story behind simul moves and
he mentions the reason it was not included in civIIMP was because of some big non intended oppertunities that could be exploited in this mode:
"The simultaneous human movement thing was actually a leftover from the Multiplayer Gold Edition. The team put it in and it seemed to work, but in testing we found that it caused major game play problems, including opportunities for blatant cheating. So, we nixed it in the shipping version, but the code, like a trick knee, remained in place waiting to cause trouble. We developed ToT based on a version of the MGE code-base--thus the legacy simultaneous human turns code."
"I also don't remember the specifics of how folks cheated using the simultaneous movement. What I remember is the testers throwing things across the room at each other when somebody got caught. :-) It had something to do with changing the doubling parameters during the game or attacking or editing other players' cities after they'd finished their turn, or something like that--things only a determined cheater (or a skillful tester) would even try, I suppose."
So has anyone experienced these kinds of things or other consistant "bugs" while using simul moves?
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The journey itself is the thing~Odysseus
This link contains some interesting comments by John Possidente regarding the story behind simul moves and
he mentions the reason it was not included in civIIMP was because of some big non intended oppertunities that could be exploited in this mode:
"The simultaneous human movement thing was actually a leftover from the Multiplayer Gold Edition. The team put it in and it seemed to work, but in testing we found that it caused major game play problems, including opportunities for blatant cheating. So, we nixed it in the shipping version, but the code, like a trick knee, remained in place waiting to cause trouble. We developed ToT based on a version of the MGE code-base--thus the legacy simultaneous human turns code."
"I also don't remember the specifics of how folks cheated using the simultaneous movement. What I remember is the testers throwing things across the room at each other when somebody got caught. :-) It had something to do with changing the doubling parameters during the game or attacking or editing other players' cities after they'd finished their turn, or something like that--things only a determined cheater (or a skillful tester) would even try, I suppose."
So has anyone experienced these kinds of things or other consistant "bugs" while using simul moves?
------------------
The journey itself is the thing~Odysseus
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