The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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ATTN Crustacian, Wezil, Berzerker, Finbar, Deity, Markus
it would be fun to play with the players metioned on a gigaworld, im in a eurodip right now and it is good but the flat map is kinda boring.
Moker
Im here to play civ. Screw all of this political BS. Give me a game of civ with good players, that are more than just robots, and im having fun. I bet everyone else is too. Who cares who wins or loses? Its better to make friends than make enemies. Who knows you might run into a very important person on here.
Oh yeah EyesOfNight is the most pathetic person i have ever ment in my life.
Fin - I didn't realize you'd be back so soon. Well, now Markus is the only one I haven't heard from, so maybe we can tentatively say the roster is: me, Crustacian, Wezil, Berzerker, Finbar, Deity, Jediscum, pending what Wezil discovers about his schedule.
My damned memory is going out again... I actually *did* hear from Markus via ICQ...so we currently have 8 potential players. We'll see how this sorts out in January. If necessary we'll stay with the original 7...
Last night, Jediscum, Berzerker, and I tested out the game under the original settings described above. We got to about 600 BC. We discovered several things.
First, you are right, Crustacian. Having catapults running amok is not a good thing. I went ahead and changed this.
Second, all three of us were _very_ close together at the end, so I think that speaks well of the placement of the civilizations and general fairness of the map (assuming we're all equally talented! ).
Third, there was a negotiations bug, which I fixed.
Fourth, revealing the map may not be a good idea. It allows you to see the positions of all other civilizations' cities. I wish it were possible to have just the terrain revealed. I will play with this.
Fifth, quadrupling ship movement rate, while more realistic, is a bit too much for the gameplay. It definitely removes any disadvantages the British suffer from starting on an island, but it may in fact advantage them too much. I still think ship movement should be at least doubled, and I doubt there's much disagreement on that.
Finally, the cosmetic changes I've made seem to be appreciated: changing Pyramids to Viaduct, Hanging Gardens to Stonehenge, Fundamentalism to Fascism, Fanatics to Stormtroopers, Sun Tzu's War Academy to Holy Crusades, King Richard's Crusade to King's Blacksmithy, etc., etc.
If anyone would like to playtest this some more, especially once I fix the map, that would be great.
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</font><font size=1>Originally posted by kent-jo on 12-04-2000 02:44 PM</font>
I would like to play, if you want me in this game..
What days are you guys thinking to play this game?
Saturdays and EARLY sundays works fine with me..
I'm currently in a EuroDiplo with Moker Guy..
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Well, we already have enough players for the game, and we aren't starting until after January 7. However, if you want to play with me on the map in advance as part of my testing, that of course would be fine.
yea the idea with the catapults movment rate being changed, really screwed me up...the ai went straight for math and took out 2 cities out of nowhere with the cats, lets stick to the defaults for this one
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</font>Finally, the cosmetic changes I've made seem to be appreciated: changing Pyramids to Viaduct, Hanging Gardens to Stonehenge, Fundamentalism to Fascism, Fanatics to Stormtroopers, Sun Tzu's War Academy to Holy Crusades, King Richard's Crusade to King's Blacksmithy, etc., etc.
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Nice touch.
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"These were giants [The ‘Hellfire’ Club]. They had standards - not like these whimpering mashers who keep fouling our headlines today."
Free the D**d Threads!!
"I have never killed a man, but I have read many obituaries with great pleasure." - Clarence Darrow
"I didn't attend the funeral, but I sent a nice letter saying I approved of it." - Mark Twain
Berzerker and I played again on the revised scenario, with a covered map and ship movements reduce to double their normal rate. Berz was the Turks, I was the French. (Also, Clay Pigeon, Bobbuttons, and Empress played, as the English, Russians, and Germans, respectively.) We got to 600 BC again. I didn't notice any problems with the French civ.
However, we did decide to make two alterations. I had barbarians on restless: that was a problem because they hit people unevenly, and because they caused Berz to lose connection (his computer can never handle barbs for some reason). So I'm taking them off. Also, I'm placing the Turks' two start cities closer together. I originally had them at Ankara and Jerusalem. The corruption caused some problems early on (though the Turks ended up doing very well).
The only other issue that came up is that the Germans (after Empress had left) killed the Austrians off, again. The two civilizations start very close, so when they're AI, they tend to go after each other early on. The human players will have to agree right at the start to expand in opposite directions.
Crusty and I played a little today, after I made the aforementioned revisions plus another one to help with German-Austrian issue: I deleted the 2nd German city (Leipzig) and placed it farther to the north (Pommerania - or the province now known as Mecklenburg-Verpommern).
I played the Turks, and things went fine. Crusty played the Germans and was in a very close 2nd. The Austrians were a very close 3rd. So I think that settles the question of whether the Germans and Austrians would inevitably destroy each other.
It would still be nice to play at least one round in which we had 7 human players, to see if it went evenly. Also, some of you folks (Wezil, Deity, Markus, Finbar) haven't even seen the map yet.
I found another potentially disastrous bug: I forgot to make an events.txt forbidding schisms! I've done that now. The new files can be downloaded at: http://pantheon.yale.edu/~jps35/EUROPE.zip
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