Resources in Civ are limited, which means that one is limited in how much resources to spend on city defence. Spend too much, and you may loose out to others who are spending their resources on expansion. Spend too little, and if you get attacked, you could be screwed. Also in considering early city defense one must consider resources spent on technology principally or exclusively for defense.
I almost always play either 1 move double prod or 1x 1x, so it's along these lines I'm talking. I also generally play the no city bribe game.
Various philosoplies:
1. Screw denfence, except for a minimum to defend against Barbs. Expand fast enough, and who cares if you loose a couple cities in the process. It's better to have 25 cities and loose 2 or 3 before you can get your defenses up, than to have 10 very well defended cities of similar quality.
2.A defensive unit or two per city. You need warriors for martial law any way, so they might just as well be vet pikemen.
3. An good defensive units in each city and at least one good attacking unit able to get to the city in time.
4. Vet catapult, vet legion, and vet pikeman in each important city, prepared for a variety of possible attacks.
5. Build only on decent defensive terrain.
6. Meet enemy forces before they get to your land.
7. A small ammount of offensive firepower in enemy territory is worth more than excellent defence in all your cities, because it gets your opponent thinking defence instead of offence.
I personally use different strategies depending on the situation. #4 is a bit of overkill perhaps, because that's a lot of shields to use in all your important cities, and you have to take time to get a lot of techs early on that may not be along the tech path you want. My prefered method is #6. I do this by owning the sea. Then I just need to worry about a hopefully narrow land border.
The important thing to remember is that all resources you spend in defending a city that is never attacked, unless it serves a deterrent value, is basically wasted. So if you are going to spend a lot of resources on defence, by all means, try to provoke someone into attacking your cities so he can waste resources in lost units.
How do y'all balance the equasion of resources spent on defence vs. need? and how do you make the most of your defensive resources?
I almost always play either 1 move double prod or 1x 1x, so it's along these lines I'm talking. I also generally play the no city bribe game.
Various philosoplies:
1. Screw denfence, except for a minimum to defend against Barbs. Expand fast enough, and who cares if you loose a couple cities in the process. It's better to have 25 cities and loose 2 or 3 before you can get your defenses up, than to have 10 very well defended cities of similar quality.
2.A defensive unit or two per city. You need warriors for martial law any way, so they might just as well be vet pikemen.
3. An good defensive units in each city and at least one good attacking unit able to get to the city in time.
4. Vet catapult, vet legion, and vet pikeman in each important city, prepared for a variety of possible attacks.
5. Build only on decent defensive terrain.
6. Meet enemy forces before they get to your land.
7. A small ammount of offensive firepower in enemy territory is worth more than excellent defence in all your cities, because it gets your opponent thinking defence instead of offence.
I personally use different strategies depending on the situation. #4 is a bit of overkill perhaps, because that's a lot of shields to use in all your important cities, and you have to take time to get a lot of techs early on that may not be along the tech path you want. My prefered method is #6. I do this by owning the sea. Then I just need to worry about a hopefully narrow land border.
The important thing to remember is that all resources you spend in defending a city that is never attacked, unless it serves a deterrent value, is basically wasted. So if you are going to spend a lot of resources on defence, by all means, try to provoke someone into attacking your cities so he can waste resources in lost units.
How do y'all balance the equasion of resources spent on defence vs. need? and how do you make the most of your defensive resources?
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