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  • #16
    The "old and slow" leader of the Romans and the drunken and slack Baby-lion King is finally taking his turns!

    ------------------
    Be what you is and not what you is not. Folks who do that are the happiest lot!
    - Mr. Wizard the Lizard,
    "Don't stop thinking about tomorrow! It'll soon be here!" - Fleetwood Mac

    Have you checked out the MacAddict Forums? I'm "Father of the Bar Mitzvah" if you visit!

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    • #17
      Well, the new king of the French is off to a rocky start: barbs ready to attack one of my cities, and it's in disorder so I can't rushbuild any units! I had three cities in disorder at the start of my turn, and there's an awful lot of irrigation for a 2x production game. I have to say I like the situation overall, though. With a few strategic changes in direction, the French can be a contender.

      Several questions on house rules:

      1. City bribing allowed? This was discussed in the kickoff thread, but I didn't find any resolution to the question. How about barbarian cities? I may have a chance to try barb city bribery in the very near future ...
      2. Unit bribing allowed?
      3. Tech stealing allowed?
      4. Tech trading allowed?

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      • #18
        I think that bribing was only allowed for barb units; can't remember about cities. I want to say that we discussed unit bribing, but I can't remember.

        Tech trading is allowed. Or rather once Skyre allied, we began trading techs, a practice that I continued in his absence. Skyre you out there???

        BTW, way ta go on that speedy turn!

        ------------------
        Be what you is and not what you is not. Folks who do that are the happiest lot!
        - Mr. Wizard the Lizard,
        "Don't stop thinking about tomorrow! It'll soon be here!" - Fleetwood Mac

        Have you checked out the MacAddict Forums? I'm "Father of the Bar Mitzvah" if you visit!

        Comment


        • #19
          Finally, I decided to give the mongols to the hand of Sparrowhawk. I had a chat with Mika, but unfortunately for him he does not match into the mongols time scheduling; the same problem for Absurddoctor. Zylka is not reachable. Sorry, guys! I will remember you the next time

          There still is another problem: Skryke is somehow lost for months now... (frozen in the polar ice?).
          In his last message he mentioned he will be away for a longer time and asked MacUser to sub him. I guess, it would be ok if a new player subs Skryke till he will be back. Of course, Skryke has the right to claim back his civ (if he ever will return?).

          Perhaps thats the right job for good ol' KenThur? Seems he as roman king and the babylonian king will have a perfect alliance while drinking good wine

          So if it is ok with you, KenThur, you are welcome to the romans! They are moving immediately after the mongols, so the times would fit to you.

          Good to see the tale goes on with lots of new people!

          ------------------
          greets from the Warrior of sky

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          • #20
            Some words regarding rules in the game. Up to now, there are no rules except for the following:

            - City bribing not allowed
            - Any "features" (some call them "cheats") arising from the principle of PBEM gaming, like editing game settings, maps etc are not allowed. Also using AI diplomacy to do something what is not in agreement to the other player, like map or tech trading or asking for troop withdrawal etc. is not allowed.

            I know this gives lots of room for interpretation

            I would like to define more exactly rules on a democratic base. So here is my suggestion: Please send me all your suggestions for any rules you want, I will collect them and soon they will be voted out by all players.

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            • #21
              OK, here are my votes on rules:

              1. City bribing - not allowed under any circumstances. It will hurt if I have to hammer my former city into submission, but cities (especially barb cities) can be bought just too cheaply.

              2. Unit bribing - allowed under all circumstances. This is easy enough to avoid, just by stacking units.

              3. Tech stealing - allowed. If it makes someone mad, that's a chance you take .

              4. Tech trading - not allowed. The game takes on a completely different complexion if tech trading is allowed. Alliances are essential, the earlier the better. The various alliances leapfrog their ways through the tech tree at an outrageous rate, and the best-coordinated alliance will almost always win. I think the horse is already out of the barn on this one, but I'd still rather not allow it for the rest of the game.

              I don't mean to dictate terms of the game after playing one turn; these are just my opinions. I'll play under whatever conditions the majority decides.

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