I'd like to start a new Email game. I'll be available for an on-line kickoff session on October 31, November 1, and November 2 from 16:00 - 23:59 Apolyton time.
I have limited time to play online, but I could make a daily move between 6:00 and 8:00 Apolyton time. An Email game would give me a chance to match wits with players I couldn't play otherwise.
I'm flexible on settings, but I think everything should be defined in advance. I've watched a lot of games collapse in acrimony, and would hate to invest a lot of time in a game that didn't finish. The following suggestions are not an attempt to dictate the terms of the game, but to provide some rules under which the game would be played. I'm open to other suggestions - I just want to play!
Settings: Deity, 1x1x, raging hordes, only Apollo wonder may be built, no alliances, no map/tech trading/gifting, no AIs.
Allowed:
Incremental rushbuilding.
Diplo stealing, sabotage, unit bribing (no city bribing, including barbarian cities).
Ship chaining.
Not allowed:
It should go without saying, but no peeking at the save file, no cheat menu, NO RELOADING!
Trireme anti-sink trick.
Airplane anti-crash trick.
Clicking around with the mouse in lieu of actually exploring with units.
Using "find city" to find unknown cities.
Using the unit support window on the city screen to find unknown cities.
Manipulation of the AI (demanding tribute, demanding removal of units, etc.).
Airbases within city radius.
Caravan rehoming.
<font size=1 face=Arial color=444444>[This message has been edited by DaveV (edited October 25, 2000).]</font>
I have limited time to play online, but I could make a daily move between 6:00 and 8:00 Apolyton time. An Email game would give me a chance to match wits with players I couldn't play otherwise.
I'm flexible on settings, but I think everything should be defined in advance. I've watched a lot of games collapse in acrimony, and would hate to invest a lot of time in a game that didn't finish. The following suggestions are not an attempt to dictate the terms of the game, but to provide some rules under which the game would be played. I'm open to other suggestions - I just want to play!
Settings: Deity, 1x1x, raging hordes, only Apollo wonder may be built, no alliances, no map/tech trading/gifting, no AIs.
Allowed:
Incremental rushbuilding.
Diplo stealing, sabotage, unit bribing (no city bribing, including barbarian cities).
Ship chaining.
Not allowed:
It should go without saying, but no peeking at the save file, no cheat menu, NO RELOADING!
Trireme anti-sink trick.
Airplane anti-crash trick.
Clicking around with the mouse in lieu of actually exploring with units.
Using "find city" to find unknown cities.
Using the unit support window on the city screen to find unknown cities.
Manipulation of the AI (demanding tribute, demanding removal of units, etc.).
Airbases within city radius.
Caravan rehoming.
<font size=1 face=Arial color=444444>[This message has been edited by DaveV (edited October 25, 2000).]</font>
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