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Ultimate Challenge with Chess1 map

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  • Ultimate Challenge with Chess1 map

    Cavebear made a good map for this challenge.
    Who is up to it?
    This will be a no huts, full map display (Like chess)
    The goal is to minimize the luck factor, and to set up a game 100% based on skill!
    As all the other CIvs are humans, this can be a challenge even greater than OCC, or any other against the AI.
    Looking foward for your posts!!

  • #2
    I am not sure i understood you completely.
    What do you mean by revealed map? This means you can check any of my cities to see its production at any time? What about unit movements? Does that means you can see every unit on the field every turn?

    Does revealed map means you can see every new city location?

    Please be more specific.
    My life, my rules

    Comment


    • #3
      A revelead map game is a map where all map is know.
      Also, this map has no huts. (Critical issue, this one, to avoid the luck factor)
      You cannot see other CIVs units/cities, unless when you are near them, as in a normal map game.
      - - -
      This way the luck factor is very small. But you cannot put it down to zero unless:
      a) The starting point for CIVs is leveled (This chess1 map does a good job at that)
      b) You can see all other CIVs moves/units (At this moment, no one knows how to do it without enabling the possibility to change each city production orders, regardles of CIV, so in this game, this information is available like it was a standard game)
      c) No HUTS!!
      d) No Barbs!
      - - -
      Looking forward to play with you soon.

      Comment


      • #4
        So,basically it's a normal game with no huts,barbs,approximatelly same ammount of land,similar starting positions and no AI?

        I'll be glad to play if Deity and normal movement. We could start tomorrow if you like.
        My life, my rules

        Comment


        • #5
          <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
          <img src="/images/blue1.gif" width=100% height=1>
          </font><font size=1>Originally posted by carnide_ on 09-13-2000 09:39 PM</font>

          You cannot see other CIVs units/cities, unless when you are near them, as in a normal map game.


          You can see all other CIVs moves/units

          <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

          This one is still little foggy to me
          My life, my rules

          Comment


          • #6
            I'd like to play, but timing would probably be a problem.
            Hold my girlfriend while I kiss your skis.

            Comment


            • #7
              SF: b) is only a wish, no one knows out to do it now.
              - - -
              Concerning timing problems: How about an email game?
              We could start it by email, post here, and at weekends play online.

              Comment


              • #8
                The game has started. Smartfart, Spider and me are in.
                The map is great.

                Comment


                • #9
                  To be perfectly honest,i would like if our map have more water,but oh well...

                  Game has started. Spider got Philosophy before i even had Literacy (spice is good special,eh?).

                  It's 950bc and mighty Egiptians just completed ultimate wonder,not in Gizah,though. Our science sucks,due to lack of trading specials,but there are rumours that Pyramids attracting scientists same way as sh*t do to flies.

                  Looking forward to continue.

                  My life, my rules

                  Comment


                  • #10
                    I like this map, Cavebear did a good job! I, too, like a good naval battle, but I think Cavebear made it like this for a reason. It looks like the only way to make a good "chess" map is to either have very little water, or a whole lot. We need another map after this game with a whole mess of identical island continents, just big enough for four or five large cities. Get off your butt, Cavebear!

                    Well, I got a good start this game. All my tech choices went straight to monarchy and then philosophy with no deviation. That's unusual. It also meant I had no choices for units other than warriors and diplomats, and I almost lost every damn city when the barbs came one after another. I ended up netting 3 barb leaders to make up for having two cities knocked back to size 1. Unfortunately, about ten barb leaders escaped because you just can't chase them down with warriors.

                    Wish I could get over to Smartfart's area. With a wonder and all those cities under his belt, he must have a paper house right now.

                    One thing I've noticed about this map is it seems to be built for an even number of players. With three, one is bound to be the monkey in the middle, and that's me this game. I think this map would be a lot more fun with four players.

                    This game is certainly interesting. We're far enough apart to be able to achieve a good portion of our goals before interference arrives; and the coming clash ought to be a learning experience. I like the fact that city bribing is allowed in this game; it should spice things up.

                    I'm in a quandary as to how to deal with the tasty island in the middle of the map. Do I really want to go there?

                    Well, looking forward to continuing this one tomorrow.



                    Comment


                    • #11
                      <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
                      <img src="/images/blue1.gif" width=100% height=1>
                      </font><font size=1>Originally posted by Spider on 09-15-2000 12:23 AM</font>
                      All my tech choices went straight to monarchy and then philosophy with no deviation. That's unusual.


                      <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

                      Whatever-Ceremonial-Alphabet-Code of L.-Monarchy-Writing-Mysticism-Literacy-Philosophy.

                      With no huts,no deviations. Nothing unusual
                      My life, my rules

                      Comment


                      • #12
                        I've emailed Carnide 2 more maps. One is like the 1st, but has water dividing the landmasses. That should get the navy involved a bit more. It is set for 4 players (the 1st 4 civs on the list).

                        The second is designed for 3 players, and naval development is more important.

                        I will be curious to see the consequences of the island in the center of the first 2 maps... *EG* Will it distract a player from more effective development of his own landmass, or will it become the essential place to control. I don't know, but it is there because the centerboard is so important in regular chess.

                        The first map is like it is because I wanted to replicate the essential uniformity of a chessboard. Taking terrain out of play to some extent emphasizes the movement and unit skills. Maneuvering units may be more important on that map. And yes, I mostly thinking in terms of land units for the first one.

                        I've opened the newer maps to some additional naval interest. The next one may be almost entirely a naval world...
                        Civ2 Demo Game #1 City-Planner, President, Historian
                        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                        Civ2 Demo Game #3 President, Minister of War, President
                        Civ2 Demo Game #4 Despot, City-Planner, Consul

                        Comment


                        • #13
                          could someone please mail me all the maps which were mentioned in this thread...?

                          I didn't read the whole thread, but there sholud be at least 3 maps... well? use the email-adress in my profile

                          Comment


                          • #14
                            Andz - I've emailed them. Hope you enjoy playing them with someone...

                            Chess1 can take 6 players; Chess2, 4 players; and Chess3, 3 players. Remember to use the first 6, 4, or 3 civs (respectively) and from the left column only. And do NOT randomize anything during setup.
                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

                            Comment


                            • #15
                              Ahh, thanks for explaining that, Cavebear. And a big thanks for making the maps!! I'm looking forward to playing the other two, as well. Is there some place I can download them - are they on Apolyton? (Before I go looking in a dark room for a black hat that isn't there.)

                              The maps are great, but we didn't get the start completely right. We played the first map, (made for six) with three people, and I think this would have worked alright if we'd all known which Civs to pick from the beginning. If the pattern were like this:

                              1 2
                              3 4
                              5 6

                              We ended up with the 2,4,5 civs, when 1,4,5 or 2,3,6 would have evened things out more. So, that's something others should watch out for if they play Chess1 with 3 people. And if you play with 4, make sure you get the 1,2,5,6 layout.

                              This would be a great scenario for 4 or 6 people, however. I think every serious civver should take a look at this standardized map which seems to guarantee even starts and minimizes the luck factor.

                              Another thing I'd do differently next time we play is turn off the barbarians. They can be very good luck once you're prepared, but they can be devastingly bad luck early on. Either way, it's a luck factor that could be eliminated.

                              Great fun! Thanks Cavebear, and thanks for posting the challenge Carnide.

                              Comment

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