The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
I'm at work right now, but I think the only Round 2 game remaining is Curumbor and Nappy?
Meanwhile, concerning the fate of cities left when a player concedes: I suppose letting them go AI is the best solution. At least it delays and minimizes AI influence.
Would anyone go for the idea of the remaining players taking turns claiming cities until all are gone? The conceding player would then gift them in one single turn.
<font size=1 face=Arial color=444444>[This message has been edited by cavebear (edited May 12, 2000).]</font>
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Then let the capital go AI. Someone will be sure to kill it quickly.
So, the choices:
1. Let the Civ go AI on retirement of the player.
2. Host "kill civ on retirement" of the player.
3. Divvy up cities upon retirement and let the capital go AI.
Vote early and often! *s*
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Too many complications if it goes to AI. This is after all a no AI game. Hopefully no one will conceed easily. I will stick it out beyond futile myself should it come to that.
as Markus mentioned there is an option to "kill civ upon retirement" in the "select multiplayer features" screen.
With this option enabled,if someone decides they've had enough they just RETIRE in mid game and "poof".All their cities are gone and now the land can be settled again.
DON'T retire unless the game is saved or you are conceding.
>leaves quietly<
The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
*Crusty gazes off into the sunset at nothing in particular and asks* "Who was that masked man?"
<font size=1 face=Arial color=444444>[This message has been edited by Crustacian (edited May 12, 2000).]</font>
I vote to set the option to Destroy. Much easier and simpler.
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finbar
Mono Rules!
#33984591
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
Smash and Marcus - Thanks for the idea. I had thought it was something that required more intrusion by the host (possibly making other players uncomfortable about what was revealed). I see now that it is merely a setting at the start of play (and a default setting, no less).
I recommend that we go with the "kill civ on retirement" option, for simplicity and consistency.
It's still up to the players' consensus, though.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
I have a set of 4 fine maps for the Round 3 MP games. They are just like computer-generated maps, except the starting positions are set and are relatively even. No civ starts with a particular advantage or disadvantage.
They are not deliberately either hard or easy; that wasn't the point of making the maps. They are just "normal".
Any civ can be chosen.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
Would you believe I'm only doing this as a way to get my post-count up?
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
A thought, which might get too complicated, I don't know. Players list their preferred gaming times?
I know that Deity and I are relatively flexible in that we both work from home and that we can both be available in our (Oz) daytime as well as most (Oz) nights. He has a couple of restrictions on (Oz) days.
Anyway, for what it's worth, my only definite restrictions, subject to everyone turning up, are - in US terms - Tuesday, Thursday and Friday nights from approx 9pm US East Coast onwards.
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finbar
Mono Rules!
#33984591
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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