I've just discovered that the World War 2 scenario is good for multiplay duelling. This is the first time I have played a scenario in multiplayer, and it worked surprisingly well! The original Microprose World War 2 scenario contains many fewer units than 2194 Days or Red Front, so it goes fast. I'm playing the Allies, and my opponent is playing the Axis. My opponent is a novice, so I figured I would give him the Axis. As it stands now (late 1942), I've taken Cherbourg, Paris, Bergen, and Tripoli, and destroyed Amsterdam after it passed hands a few times. We've banned city bribe: otherwise I would have kept it easily: he had a lot of units in it and no money. In the end it looks as if he'll go down to decisive defeat. But the reason for that is really the asymmetry in our playing experience. If he were only marginally less experienced than I, it would probably be a tossup (since the Axis is a slightly better civ). Anyway, just an observation. No one around here multiplays scenarios, but given the age of the game, maybe this is a new way to keep multiplay interesting!
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
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