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01: A space oddysy I

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  • 01: A space oddysy I

    Tonight it began. 7 different civilizations working together to reach the stars. Paul of OCC fame took the Romans. Bird the Japanese, Markusf the Germans, I (Matthew) the Aztecs, Oedo the Persians, Curumor the Carthagenians (later taken over by Ming)and RAH the Mongols. We got off to a rough start. We were somewhat disorganised, and a few huts didn't go our way. Noone was out of Despotism till around 2400 B.C. Paul opted to wait a few more turns for Republic. I would have gone republic first myself but didn't want to wait.

    It's too late for details, but it's 20 A.D. and Space Flight is just a few turns away.

    Yes, it is possible to launch a space ship in 1 A.D. Had we gotten a bit better start (The host only got two techs to start with: ceremonial burial and Bronze), and if we had worked together more efficiently we would have easily launched in 1 A.D. I believe.

    The Roman OCC and the Germans carried most of the weight in discovering techs after the first 30 or so, while the rest of us primarily built caravans, more often than not giving them to Rome to establish trade routes with our cities. The Aztecs seem are in a position now to rival Rome and Germany in tech output (able to produce 300 beakers a turn with no science improvements and no superhighways, and the money to buy improvements enough to nearly triple that) but it's a bit late in the game. I think I can contribute more by building market places and possibly banks in my 4 best cities, which will allow me to take in a surplus of around 500 gold a turn. 3 more superhighways and 4 stock exchanges could probably get me to 800 gold per turn, but I'm not sure it would be worth the investment.
    The camel is not a part of civ.
    THE CAMEL IS CIV !!!!
    SAVE THE CAMEL !!!!!!

  • #2
    Yeah... it was fun, but it did seem a "little" disorganized

    Yeah, it can be done!
    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

    Comment


    • #3
      My $0.02... Don't tip huts early for this. That's a great way to Really screw up your tech progression. If you guys orgainize the tech acquisistion right IMO each player should only really need something like 30 techs. OCC player will probably get more like 50. Hut tipping can Really mess with the systematic leapfrogging you need to make this thing work IMO.
      Project Lead for The Clash of Civilizations
      A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
      Check it out at the Clash Web Site and Forum right here at Apolyton!

      Comment


      • #4
        Yes, I now truly believe.

        Hut tipping has it's place.
        Since I started close to our SSC site, I started to play the wanderer role, but my teammates were not cooperating. (yes 7 players trying to play together does cause some confusion.) If one player does all the roaming without starting a city. Tipping huts will work. He can be the repository of all knowledge and tip huts without fear of barbs or cities in crappy locations. He can dole out the science he finds strategically so the other players are not burdened having to many techs that slow down development. People in other areas of the world can donate a warrior to the search. (if you don't have a city, will a donated unit become a non?) If also helps the organizing of it because we sometimes wasted huts or development due to duplication. Organization is critical.

        When we tried it Wed night we were in Monarchy by 3700 using this method, over a thousand years earlier than last night. If we had had that start last night, we would have won it.

        You do need players that are willing to sacrifice for the team. My civ was pathetic but a few people have to be to make sure the others can succeed. It was the first time that when I retired and saw how lousy my civ had performed on the powergraph, I still felt satisfaction for having contributed to the effort. I was also impressed at the ability of some other civs to produce techs almost as quickly as our OCC champion. Well done.

        It can be done. Who will be first?

        RAH
        <font size=1 face=Arial color=444444>[This message has been edited by rah (edited July 30, 2000).]</font>
        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
        RIP Tony Bogey & Baron O

        Comment


        • #5
          I was already convinced that it could be done. And seeing how close we came with a less than optimum game I am even more convinced now. Stuff that should be improved in the next game: a better SSC site where I don't have to build on a hill and get the third and fourth special squares with more trade (buffalo and musk ox are not the best for an SSC).

          And of course better research coordination in the early game. Later in the game research was a bit more coordinated although that may also have been because Markus and I were the only civs with decent research rates. So we had to coordinate mostly between the two of us.

          Looking at how many beakers and gold I got from caravans we should be able to do much better if we can get trade much earlier in the game and start cranking out caravans.

          Based on the techs we had I believe we needed only 8 more at the time of retirement in 20 AD: Radio, Adv. Flight, Rocketry, Space Flight, Nuclear Power, Laser, Superconductor and Fusion (we didn't have Flight yet, but Markus would have gotten that in the current turn). So I would say that we could have made it before 200 AD if we had continued this game.

          Anyway, the game was certainly a lot of fun and I would certainly play such a cooperative MP game again. And I would like to thank all the other players for their contributions to the game.

          Comment


          • #6
            Hmmm...impossible? Nothing is impossible.Apparently.

            The 2nd "fortnight" occ save would be good for this.Pretty rich terrain for all and a monarchy start for the OCCer.
            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

            Comment


            • #7
              The biggest mistake of the game was not getting mono. No one built any wonders and i think some of the happy wonders should have been built. Without chapels i couldn't take my cities past size 13-15, and i couldn't risk going into democracy because 4 turns of unrest would be 2 lost techs. At full output my 8 city civ of which 3 cities where size 1 and 2 where making 900 science/turn or 600 cash/turn.

              I just loaded up the save and just switched to demcoracy for the heck of it. 1 turn/Tech!!!! I believe had i switched at 500BC we would have reached spaceflight by 1ad.
              <font size=1 face=Arial color=444444>[This message has been edited by markusf (edited July 30, 2000).]</font>
              Join the army, travel to foreign countries, meet exotic people -
              and kill them!

              Comment


              • #8
                I also reloaded the game and one thing I noticed: together we had 52 cities. For the fastest spaceship you need 54 parts, so we wouldn't have had enough cities to build the ship in one turn. That's also something to look at in the next game. Each player (except the OCC player) should have 10 cities on average to be able to give enough cities to the spaceshipbuilder to finish the ship in one turn.

                Comment


                • #9
                  why? its not as if we are going to build the spaceship wonder and research ALL improvements on the same turn. let alone have that much cash on hand.
                  Join the army, travel to foreign countries, meet exotic people -
                  and kill them!

                  Comment


                  • #10
                    If you're gonna build Apollo and the SS on the same turn then you need to have those cities in place and perhaps all building wonders since there is no penalty for switching from a wonder to a SS part.

                    Also the "launcher" is gonna have to be any color but white.White can build Apollo but not SS parts the same turn.Perhaps purple would be the best for the "launcher".

                    Actually for 1 turn the white civ is gonna have to build Apollo.Cities will have to given to the launcher immediately before white hits enter.That will be a long turn.
                    <font size=1 face=Arial color=444444>[This message has been edited by Smash (edited July 30, 2000).]</font>
                    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                    Comment


                    • #11
                      Wow! 7 civs are sure better than 4 . If the techs were researched before 1ad then Apollo could be built earlier.

                      The key to success should be the availability of an island city. Effectively double the trade income.

                      Comment


                      • #12
                        Actually the Aztecs could have at any time made a much higher contribution to science. At the end for example I was capable of almost 300 beakers per turn without any science improvements. There was money availible for those improvements in addition to superhighways, but since at times it seemed I couldn't buy beg or steal information about our tech progress I didn't know if I should concentrate on trying to grow more, build caravans, or how much money to ask for from Paul to help build my infrastructure. Heck, I didn't even know that superhighways were availible till several turns after the discovery of the Automobile. This wasn't any one persons fault. I think it was just a part of the general disorganization. Next time we might do well to each build a dip to give to one civ (probably best not one of the better trade civs, so he can concentrate on this task better) who can establish embassies with everyone, and actas a coordinator. That way he can more easily keep track of who has newtechs, and gently remind us to give him techswe have just discovered. (I think all of us forgot about that part at times) He can also keep track of who has how much gold,
                        and try to organize it's expenditure. Also, if we keep him informed as to our situation and potential he can direct a civ to perform a specific task
                        The camel is not a part of civ.
                        THE CAMEL IS CIV !!!!
                        SAVE THE CAMEL !!!!!!

                        Comment


                        • #13
                          Actually the Democracy thing would not have been that hard to come by. Someone could have built SOL in a small city, and passed it around to those who wanted to switch.

                          So when are we going to either continue or try again?
                          The camel is not a part of civ.
                          THE CAMEL IS CIV !!!!
                          SAVE THE CAMEL !!!!!!

                          Comment


                          • #14
                            Wed, fri, sat, any night, let me know.

                            RAH
                            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                            RIP Tony Bogey & Baron O

                            Comment


                            • #15
                              I could play any day except tomorrow (wednessday). If possible I would like to start a bit earlier, but I would still play late if the other players couldn't start earlier.

                              Some more observations based on saturday's game: theology is not on the path to space flight so if someone builds the Oracle it could last the entire game. If we also went for mono someone else could build Mike's. The civs with Oracle and Mike's would be the other researchers besides the SSC civ.

                              Also, on saturday we discovered republic before I had finished Colossus. If I were to build a temple before starting Colossus I could start celebrating as soon as I got republic and I wouldn't need to set luxuries to 40% to keep my city from disorder. The other players should probably donate some money so that it wouldn't cost too many turns, but it could also pay off. With WLTCD growth earlier in the game I could produce more shields and money to finish Colossus faster.

                              As far as research is concerned: we should concentrate early research on three targets: monarchy, republic and trade. After trade we could crank out caravans to donate to the SSC and research civs for cash and science bonuses. The cash could be used to rush improvements and wonders. Besides the OCC wonders would we need any others besides Oracle and Mike's?

                              Also, I think that the neighbours of the SSC should each use a settler or two to help improve the land around the SSC. This would of course depend on the amounts of ocean/land and the type of land around the SSC. In the current game I wasn't able to improve all the land around my SSC. I only got roads on most of my rivers after I built two engineers and Ming started to help out.

                              And Markus, we would want to build the entire spaceship in one turn. After all, the original challenge was to build and launch the ship in 1 AD. With 5 years flight time it would then land in 6 AD.

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