It's a pure math.
In x1x1,Pyramids are at least equal important as Michelangelo's Chapel,because Pyramids = Michelangelo's Chapel.
Early Republicans needs Hanging Gardens,Mysticism,Temples and Marketplaces (Caravans) to get their core cities to size 7-8.
In the same time,owner of Pyramids need only Monarchy,Temple and 3 police units to grow up to the size 6 or 5 (depends of number of cities on deity) without any entertainers.
He will also have an early opportunity to hire scientists in 5+ cities and have
important lead in science.
Plus owner of Pyramids have ALL of his cities affected and unlike Republicans,he don't have any trouble with loss of shields up to 3 units per city (not to mention defensive/offensive value of 3 units per city).
He doesn't need a Temple to have small cities content and his expansion is waaaay easier than expansion of early republicans.
I am pretty much sure that Pyramids have same importance in x2x1 games,but i rarely play those and have no nerve to test this out.
In x1x1,Pyramids are at least equal important as Michelangelo's Chapel,because Pyramids = Michelangelo's Chapel.
Early Republicans needs Hanging Gardens,Mysticism,Temples and Marketplaces (Caravans) to get their core cities to size 7-8.
In the same time,owner of Pyramids need only Monarchy,Temple and 3 police units to grow up to the size 6 or 5 (depends of number of cities on deity) without any entertainers.
He will also have an early opportunity to hire scientists in 5+ cities and have
important lead in science.
Plus owner of Pyramids have ALL of his cities affected and unlike Republicans,he don't have any trouble with loss of shields up to 3 units per city (not to mention defensive/offensive value of 3 units per city).
He doesn't need a Temple to have small cities content and his expansion is waaaay easier than expansion of early republicans.
I am pretty much sure that Pyramids have same importance in x2x1 games,but i rarely play those and have no nerve to test this out.
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