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What makes a game go to the end?

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  • What makes a game go to the end?

    With 4 or less players i have had the most luck with.

    MDL settings
    1 all open spots filled with AI
    2. No alliences
    3. tech trading and bribing allowed.
    4. island maps

    More then 4 players
    1.no alliences, stealing or bribing.
    2. trading of techs
    3. little war at the start.
    4. island maps
    Join the army, travel to foreign countries, meet exotic people -
    and kill them!

  • #2
    1x1x
    islands
    dedicated players

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    • #3
      Conquering the world or reaching Alpha-Centauri
      My life, my rules

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      • #4
        Doesn't matter what the settings are if you don't have dedicated players.

        ------------------
        finbar
        Mono Rules!
        #33984591
        " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
        "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

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        • #5
          comunication: people able to tell each other when they are or aren't available and then turning up when they say they can

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          • #6
            Go get 'em, Hydey. Damn shame that Diplo game has foundered due to foreign ignorance and rudeness.

            ------------------
            finbar
            Mono Rules!
            #33984591
            " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
            "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

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            • #7
              A lack of a real life helps get games finished

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              • #8
                I think the most important thing (not including playing with Diehards) is that the game remain interesting. If the game is pretty even and everyone has hope, they're more likely to play again. If one person falls too far behind, (like an ICSer that gets found early or is ravaged by barbs) has a tendancy not to want to continue or just drops out of the game and is never heard from again. Or if one player gets out to a huge lead, the others may not want to continue.

                Most of the games that I'm doing well in aren't continued and I end up continuing games where I had a bad start. But since I'd rather continue games, you do what you have to.

                So if you really want to continue games, try to keep the game even.

                RAH
                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                RIP Tony Bogey & Baron O

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                • #9
                  RAH - actually, it seems like you're saying, "if you really want to continue games, fall behind early".

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                  • #10
                    Dedication is the magic work. Getting some enjoyment out of it is also worth something, even when the odds are against you. Subs don't seem to like it if they have a weak civ so they don't stick with it.

                    In last year's diplogame (II) I was invited to join in as the English which was down to no.6 at the time? Realizing that I would never be able to match the big guys I chose the path of co-operation which worked out pretty well in the end.
                    Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                    Elie A. Shneour Skeptical Inquirer

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                    • #11
                      Unfortunately, that is the best way.

                      Or take a chance and play with newbies that are so excited to play, they don't care if they get their butts kicked.

                      RAH
                      Adopt a newbie today.
                      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                      RIP Tony Bogey & Baron O

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                      • #12
                        over 90% of my games that went past industrialization where MDL games....

                        last night i started a new game with bezerker Smartfart and arii, we will continue it on thursday and i am sure we will get to at least inudstrialization. Even though arii has a commanding lead on diety, (having mikes and HG) he will not dominate the game as i have the oracle, which is just as powerfull. Point is in MDL nothing is certain, and if you are winning at the start that doesn't mean you will win in the end, makes it interesting.
                        Join the army, travel to foreign countries, meet exotic people -
                        and kill them!

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                        • #13
                          100% of the games that I've been in past Industrialization weren't MDL games.

                          Sorry, couldn't pass up that line

                          The group you've just listed is also known for continuing games. Good Luck and have fun.

                          RAH
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

                          Comment


                          • #14
                            The MDL Oracle tweak is good and an obvious change to me.At least it is being built with the change.But I don't see how the other changes help.I don't see a huge finishing percentage at home site either.

                            Dedicated and/or no life types.

                            Hopefully fairly close in skill/experience/ability/whatever.

                            LARGE maps with seperate continents/big islands.Each player gets a decent sized mass to start with possibly 1 large unsettled,unclaimed landmass roughly in the middle.Kinda of a giant "King of the Castle" map.

                            I not very qualified here.Unfortunately,the sheer length of a long game may be the root problem.I've invested over 50 hours to individual games.That is hard to schedule 3-6 hours at a time.With people in different time zones,different lives etc.
                            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                            • #15
                              I have a suggestion...
                              Couldn't we edit the rules.txt and take out alot of the things that arent really used in MP..i mean like skips some techs esentially making the game progress faster. I'm not saying my idea is a good one but maybe something could be done so a game could be played in 3-5 hours.

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