Back in the General thread on Global Warming it was suggested that it could be used as an offensive weapon. Someone suggested that it might not work well in MP. Myself, I don't think that it would be that difficult to pull off, especially if you were able to reach Industrialization early in the game. Double production should make it that much easier to pollute the countryside.
So my question to you frequent MP gamers is:
Assuming they are not tossing nukes around like Holloween Candy, how would you identify the polluter and what could the others do about it?
Assuming that it is not treated like bribing in a "No Bribe" game and you don't say "That wasn't very nice and since you can't play nice we won't let you play in our games any more.", I'm not sure that you could do very much about the situation.
From having the AI do it to me I know that reaching Industrialization by 1200A.D. - 1600A.D. is not unrealistic and if the player was in or went fundy right away they would have the cash available to start buying factories for all cities and once they had railroad they could really start pumping out the shields, even at 1x production. If they had even a moderate amount of forested land they might be able to get a cycle of global warming in easy within the next 50 turns or so. Short of flooding them with settlers and engineers to cleanup the pollution I'm not too sure the other players could stop the process unless you all ganged up on them and knocked them out of the game.
Ken
So my question to you frequent MP gamers is:
Assuming they are not tossing nukes around like Holloween Candy, how would you identify the polluter and what could the others do about it?
Assuming that it is not treated like bribing in a "No Bribe" game and you don't say "That wasn't very nice and since you can't play nice we won't let you play in our games any more.", I'm not sure that you could do very much about the situation.
From having the AI do it to me I know that reaching Industrialization by 1200A.D. - 1600A.D. is not unrealistic and if the player was in or went fundy right away they would have the cash available to start buying factories for all cities and once they had railroad they could really start pumping out the shields, even at 1x production. If they had even a moderate amount of forested land they might be able to get a cycle of global warming in easy within the next 50 turns or so. Short of flooding them with settlers and engineers to cleanup the pollution I'm not too sure the other players could stop the process unless you all ganged up on them and knocked them out of the game.
Ken
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