I wrote a little MSDOS executable which is able to remove the host advances.
You all know about that pain of restarting every time cause only the host may get any advances at the beginning. Thats how the problem can be solved:
1. The host normally starts game
2. If the host doesn't have any advances, just begin playing. But if he does have some:
3. The host saves game and all retire
4. Execute the small program; it asks for the name of the saved game and modifies the file by removing all advances of all civs.
5. The host reloads the game and all player rejoin like a usual game resume.
The prog is freeware as well as the source code for those of you who are thinking of improving it; since it is version 0.1 there could be some bugs, but I think it should run in most cases
Get a zip package here
http://www.geocities.com/this_is_klaus/nohosttech.html
Please have a look at the readme.txt for closer details.
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greets from the Warrior of sky
<font size=1 face=Arial color=444444>[This message has been edited by kengel (edited May 30, 2000).]</font>
You all know about that pain of restarting every time cause only the host may get any advances at the beginning. Thats how the problem can be solved:
1. The host normally starts game
2. If the host doesn't have any advances, just begin playing. But if he does have some:
3. The host saves game and all retire
4. Execute the small program; it asks for the name of the saved game and modifies the file by removing all advances of all civs.
5. The host reloads the game and all player rejoin like a usual game resume.
The prog is freeware as well as the source code for those of you who are thinking of improving it; since it is version 0.1 there could be some bugs, but I think it should run in most cases
Get a zip package here
http://www.geocities.com/this_is_klaus/nohosttech.html
Please have a look at the readme.txt for closer details.
------------------
greets from the Warrior of sky
<font size=1 face=Arial color=444444>[This message has been edited by kengel (edited May 30, 2000).]</font>
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