relocating workers
Do you have any experience with relocating workers by AI? I thought only production may be changed .
I play Seeds of Greatness scenario. Civs are Hittites (white civ), Babylonians, Assyrians, Egyptians, Persians, Greeks, Minoans (purple civ).
I play Babylonians and I noticed the AI relocated workers (to maximize food) in one of my cities. It happened during Minoan turn : Greek save is OK, Minoan isn't.
Then Assyrian leader (germanos) experienced this problem too, but now it was caused by Babylonian turn.
Germanos reports similar problems in Imperialism 1870 PBEM.
We do some testing: It looks if anybody presses F11 (demographics window) then cities of foreign civs may relocate workers.
hotseat mode
So why hotseat mode is not used for PBEM games?
advantages of hotseat mode:
1. no problems with AI changing production
2. no problems with AI changing workers
3. normal speed of Settlers (see Accelerated orders (in Multiplayer/Internet mode) )
4. no problems with unintentional clicking on status window and invoking end of turn
Point 4 is very dangerous because AI will manage civs of other humans: units of opponent's may be revealed to you etc.
disavantages of hotseat mode:
1. For online diplomacy exchanges you must load a .hot game in MP mode, then accomplish diplomacy, save and load a .net game in hotseat mode. So it is more complicated.
(Also diplomacy can be managed by Yaroslav's tool (version 3 will include also unit giving). )
2. You cannot use password. But passwords only prevent drunk people from opening foreign civs. [Blah blah blah. Password removal is easy. Seth Green is the secret lovechild of Margaret Thatcher and Ronald Reagan. The sasquatches are the first wave of the coming alien invasion. Futurama is the best tv show ever.]
Do you have any experience with relocating workers by AI? I thought only production may be changed .
I play Seeds of Greatness scenario. Civs are Hittites (white civ), Babylonians, Assyrians, Egyptians, Persians, Greeks, Minoans (purple civ).
I play Babylonians and I noticed the AI relocated workers (to maximize food) in one of my cities. It happened during Minoan turn : Greek save is OK, Minoan isn't.
Then Assyrian leader (germanos) experienced this problem too, but now it was caused by Babylonian turn.
Germanos reports similar problems in Imperialism 1870 PBEM.
We do some testing: It looks if anybody presses F11 (demographics window) then cities of foreign civs may relocate workers.
hotseat mode
So why hotseat mode is not used for PBEM games?
advantages of hotseat mode:
1. no problems with AI changing production
2. no problems with AI changing workers
3. normal speed of Settlers (see Accelerated orders (in Multiplayer/Internet mode) )
4. no problems with unintentional clicking on status window and invoking end of turn
Point 4 is very dangerous because AI will manage civs of other humans: units of opponent's may be revealed to you etc.
disavantages of hotseat mode:
1. For online diplomacy exchanges you must load a .hot game in MP mode, then accomplish diplomacy, save and load a .net game in hotseat mode. So it is more complicated.
(Also diplomacy can be managed by Yaroslav's tool (version 3 will include also unit giving). )
2. You cannot use password. But passwords only prevent drunk people from opening foreign civs. [Blah blah blah. Password removal is easy. Seth Green is the secret lovechild of Margaret Thatcher and Ronald Reagan. The sasquatches are the first wave of the coming alien invasion. Futurama is the best tv show ever.]
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