there must be something in the structure of the city when building on a tile that doens't produce at least one trade arrrow
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"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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At this stage I'm still in Monarchy with 10 cities.
Usually I'm in Rep with 6-8 cities and don't have this problem. I've had this problem before, but never in my cap, and always with more than 8 cities."Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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Yes, it always irritates me when the city next to my capital has less trade but celebrates while my capital won't. Hmmm, maybe we should post this in the strategy forum and see if anyone would look into it.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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I'm just wondering if it's to do with the civ program counting through each city square in all cities in build order and when it gets to a certain square it goes to unhappy or neutral. Just like when you build a new city and another 'random' city gets unhappier."Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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What I'm thinking is that it is a function of the total number of cities / squares where an odd count is truncted. With 6 cities going to size 7 they all get there; with 8 cities maybe one will stay at Size 3 but celebrate on 4...."Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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But why would your capital suffer more than your second or third city? It's those types of things that make you think there's a bug somewhere.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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