The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Why does Civ2 insist on putting "poles" on my premade maps? It makes sense for random maps, but not for, say, ANTARTICA!!!(Altho that one's not mine) Or a wet, warm world with caps of jungle/swamp instead of arctic!
The poles you're referring to are the game's way of delinating the map, nothing more. I imagine the programmers chose arctic/glacial terrain for this delination because, frankly, you can't do hardly anything with that sort of land. I suppose they could have used two black strips ...
Gatekeeper
"I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire
"Wheresoever you go, go with all your heart." — Confucius
Originally posted by Smash
You can remove poles by making the map flat.
I was under the impression that the map *borders* (i.e. north/south) remain intact, whether the world is round or flat. Isn't that what he's talking about?
Gatekeeper
"I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire
"Wheresoever you go, go with all your heart." — Confucius
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