Sizing up the situation
Fellow Cold Warriors
1) Comparing the previous save and this latest one, I feel -Jrabbit deserves a big for his choices. Roads were started and a fine corp of ellies formed.
2) At some point the Capital must be moved. Rivered glaciers = dead end, growthwise. Whale Woe could be our SSC.
3) We need Settlers for roads, irrigation, and new cities.
4) I like the suggested tech path: Philosophy, and Navigation.
5) Hutfinder indicates our east bound boat has passed up a polar hut. I hate backtracking, but there is a shot at a Nomad which we can well use.
6) Looks like we need some WOW's...HG, Mike's. HG will make our 'slease' possible. Mike's will be needed later and if built now will postpone the need for temples.
7) The good news is we have a force of ellies. The bad news is that we need them. The oportunity cost is lost Settlers and camels. So, this Zulu "Earl must die."
With that as a plan, I begin.
Monk
Fellow Cold Warriors
1) Comparing the previous save and this latest one, I feel -Jrabbit deserves a big for his choices. Roads were started and a fine corp of ellies formed.
2) At some point the Capital must be moved. Rivered glaciers = dead end, growthwise. Whale Woe could be our SSC.
3) We need Settlers for roads, irrigation, and new cities.
4) I like the suggested tech path: Philosophy, and Navigation.
5) Hutfinder indicates our east bound boat has passed up a polar hut. I hate backtracking, but there is a shot at a Nomad which we can well use.
6) Looks like we need some WOW's...HG, Mike's. HG will make our 'slease' possible. Mike's will be needed later and if built now will postpone the need for temples.
7) The good news is we have a force of ellies. The bad news is that we need them. The oportunity cost is lost Settlers and camels. So, this Zulu "Earl must die."
With that as a plan, I begin.
Monk
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