Everyone:
I am playing in the modern era, Northern Hemisphere map. China and my Amazons are the only two nations left and our starships landed on Alpha Centauri long ago.
China has initiated hostilities over and over again, and their reputation nows bears that mark. But the strange thing is, I have the United Nations and it *isn't* helping hardly at all. You need at least one turn of no attacks before its powers can even bring the AI to the table (China in this case), and then the peace treaty lasts only one turn before China surprise attacks me again. Problem is, there's hardly a turn where China doesn't send frickin' 10 to 20 stealth bombers (and some ground forces) against my troops in the field or against some of the cities I've occupied. Even more vexing is the fact that I've destroyed or sacked the closest Chinese cities to my own, but there are no *rail* or *road* links into China's heart ... so, basically, my troops and engineers are gunned down before they can ever enter China's heartland.
There are no lulls between the attacks, so I can never use the UN to force peace. And when I can, the peace lasts one turn. I'm sorely tempted to build the Manhattan Project, but that'd only equip both of us with nukes (most of my cities are shielded, as are theirs). But that might be the one thing that could force peace long enough for my engineers to build key links so I can wipe China out once and for all.
This is amazing. I've found a berserker AI and have no easy rail links (or roads, for that matter) to nail it quickly. Yet waves of bombers and ground action ensure I can never use the UN against China. How aggravating, yet fascinating at the same time.
Any tips or similar encounters from anybody else?
Gatekeeper
I am playing in the modern era, Northern Hemisphere map. China and my Amazons are the only two nations left and our starships landed on Alpha Centauri long ago.
China has initiated hostilities over and over again, and their reputation nows bears that mark. But the strange thing is, I have the United Nations and it *isn't* helping hardly at all. You need at least one turn of no attacks before its powers can even bring the AI to the table (China in this case), and then the peace treaty lasts only one turn before China surprise attacks me again. Problem is, there's hardly a turn where China doesn't send frickin' 10 to 20 stealth bombers (and some ground forces) against my troops in the field or against some of the cities I've occupied. Even more vexing is the fact that I've destroyed or sacked the closest Chinese cities to my own, but there are no *rail* or *road* links into China's heart ... so, basically, my troops and engineers are gunned down before they can ever enter China's heartland.
There are no lulls between the attacks, so I can never use the UN to force peace. And when I can, the peace lasts one turn. I'm sorely tempted to build the Manhattan Project, but that'd only equip both of us with nukes (most of my cities are shielded, as are theirs). But that might be the one thing that could force peace long enough for my engineers to build key links so I can wipe China out once and for all.
This is amazing. I've found a berserker AI and have no easy rail links (or roads, for that matter) to nail it quickly. Yet waves of bombers and ground action ensure I can never use the UN against China. How aggravating, yet fascinating at the same time.
Any tips or similar encounters from anybody else?
Gatekeeper
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