I'll usually test the route a unit will take between two cities with a worthless unit first. (but I don't even bother if it crosses the 0 point on the map)
I then watch to see just how stupid the unit is, and then send engineers to "fix" the problem. After that, I deem it safe and will use it. This is good for MP games when you don't have the option to reset
I then watch to see just how stupid the unit is, and then send engineers to "fix" the problem. After that, I deem it safe and will use it. This is good for MP games when you don't have the option to reset


), I tend to use the Go To command a lot in the Mac MPG version and except for crossing the seam in the world, it usually works okay. Sometimes units seem to run off the road like they missed the turn and caused a traffic pile-up. I've never tried a "test drive" followed by repairing the route with an engineer; that sounds like a good idea. However, I've never noticed units taking a mountain or the wrong way around the inland sea route. The success of the Mac Go To may be attributed to the Brian Nesse who fixed (at least to a major degree) the bug in the first Mac patch! I remember that before Brian's patch the Go To NEVER worked the way I would expect. Having said that, I still never risk a Trireme on a Go To command! ;p
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