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  • CivManager Trial Version is here!

    The Gold Edition is released. Please go to that thread to download.
    Last edited by Xin Yu; August 24, 2002, 15:15.

  • #2
    At least we all know who is going to be granted the gold medal 'civmanager of the year'
    Aux bords mystérieux du monde occidental

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    • #3
      The program has been updated to incorporate a temporary fix for WinXP users.

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      • #4
        Seeing the "finished" product makes some of the discussion about this utility finally make sense

        Its a very suped up version of the city status screen.I recommend you give it a looksy.Especially if you don't have XP like me

        It works fine for normal games but currently can only be used for scenarios with great difficulty on XP.Thats very unfortunate as this a dream for scenario players in particular.Hopefully the ingenious Xin will find a solution
        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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        • #5
          Thank Smash. But I just found a bug after seeing your kind words. Somehow the utility halves any existing shields for city improvements after every 'accept change' action. Units are not effected. I need to check my program to see what's wrong. Looks like an initialization problem -- could be that at the beginning the production type is set incorrectly to unit regardless the true type.

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          • #6
            Fixed the problem. Sorry about the inconvenience but please download again if you have done so before.

            Got to be carefule when an if clause has multiple conditions. The mistake was like this:

            Want to do: if (A and B) then action 1; else if (not A and not B) then action 2.

            Mistakenly wrote the code to: if (A and B) then action 1; else (action 2). the last else means Not A or Not B.

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            • #7
              oops didn't notice.Only tryed with games from scratch as I had no MGE saves to work with.I had only built units in tests.

              I d/l a HoF game and its ok now for improvements.

              I can't help but think all the times I spent scrolling thru city screens to buy sheilds.Buy 10.Change unit.Buy 10.Change unit..on and on, city after city.
              The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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              • #8
                I am continually amazed at the contributions from the Civ community via these forums.

                Incredible work, Xin Yu.

                (Of course, as a Mac user, I presumably do not benefit.)
                Apolyton's Grim Reaper 2008, 2010 & 2011
                RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                • #9
                  Updates:

                  The following changes have been made for the next version:

                  Fixed a bug for the 'Notes' column. Now the column works properly (previously only the last city worked and all other cities would just copy last city's note).

                  Fixed the turn number display to present turn numbers > 256 correctly.

                  Added 150 pix to the width of the last column ('Notes').

                  Combo boxes now have widened widths so that at least 20 characters can be shown in the pull-down list. Also enlarged (trippled!) the number of rows being displayed for the pull-down list.

                  Automatically detect WinXP and Win2000, under these systems no memory searches will be performed and default advance/unit/improvement names will be used.

                  Yet to add:
                  Under WinXP and Win2000, give the user a choice to load advance/unit/improvement names from file.

                  Modify list behavior so that when the window is refreshed it will stay at the previous position instead of coming back to the first row.

                  Change the first column to buttons (clickable) so that when the user clicks that column he/she will be brought to that city's screen.

                  Add a hot hey for activating the CivManager. Currently the user has to click on the program window to activate it.

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                  • #10
                    ...and then the Mac version, right?
                    Apolyton's Grim Reaper 2008, 2010 & 2011
                    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                    • #11
                      Good thinking, -Jrabbit. But I cannot find the 'Control' key on Mac, so what am I gonna do with my hotkeys?

                      Seriously, VC++ language does not work for Mac so that is not possible, unless I change to Java (maybe .Net works for Mac?). Now my Java knowledge is almost zero.

                      So the only thing I can do is to give my codes to you and you may be able to change the codes to Java by yourself. You don't need to pay me, but inviting me to a good resturant for dinner would be nice.

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                      • #12
                        Hmmm......that save game is still displaying 21 turns.
                        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                        • #13
                          Smash, it will be in the next version, not this one

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                          • #14
                            phew!..it said changed for the next version.

                            I didn't realize you hadn't released it yet as there was more to do

                            Name them.
                            1.0
                            1.1
                            1.12 etc.

                            Thats always been the way in the Civ2 world
                            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                            • #15
                              Originally posted by Xin Yu
                              Good thinking, -Jrabbit. But I cannot find the 'Control' key on Mac, so what am I gonna do with my hotkeys?

                              Seriously, VC++ language does not work for Mac so that is not possible, unless I change to Java (maybe .Net works for Mac?). Now my Java knowledge is almost zero.

                              So the only thing I can do is to give my codes to you and you may be able to change the codes to Java by yourself.
                              Xin Yu -- The whole point is to get clever programmers like you to do the work for lazy sods like me. Seriously, no one in the Macintosh community ever expects developers to code with us in mind. We're used to being outcasts.

                              You don't need to pay me, but inviting me to a good resturant for dinner would be nice.
                              I've already learned more from you than you might know. Between your responses to my newbie strat questions and your body of work in the GL, I already owe you a debt of gratitude for the knowledge freely given.

                              If you're ever in the Chicago area, you can count on a great restaurant meal.
                              Apolyton's Grim Reaper 2008, 2010 & 2011
                              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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