254 maximum cities, 127 maximum size, civ population "rolls over" above 32,767 × 10,000.
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It stops recording?
Goes to Zero?
But it doesn't crash the game like 254 max cities does it?
Thank you for providing the numbers
Just wondering Straybow- what was your old login name?-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Yes, civ pop goes to zero and starts over (truncates high bit). I didn't know that 255th city would crash the game.
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I can advise that ToT at least, does not crash after the 255th city. Instead, when you try to found a 256th (255th?) city, a popup saying 'too many cities' or words to that effect, appears.
I have never had that many cities in any but a ToT game with multiple maps - so I can't vouch for MGE or 2.42."I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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