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The Sticky Mouse Senate - Succession Game

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  • Sorry for losing Eye on Egypt, but it wasn’t that well situated anyway. My turns were quite average, but heavy trading is starting and we build Leo and Isaac. I misaculated and Magellan is not for next turn (7 and not 8 caravans around). The Sticky Mouse caravans should be sent overseas with top priority. I wonder if my “red” plan will work. Yet another city might be founded in the north of the red continent. Then we need a few diplos (or well situated cities) to forever excite the barbs. As Mouseport has only given one archer in 14 turns, maybe we should take back this city. Some rushbuilding might be made as we have some cash again. Here is the saved game from a Julius that was not a conqueror.
    Attached Files
    Oh Man, when will you understand that your greatness lies in your failure - Goethe

    Comment


    • STWA production is still in its very early stage in one city, so it is stopped. The SGs well explained it’s better to build caravans, and I am not convinced by the usefulness of this wonder in this game anyway.
      Julius, for the record I began that wonder because it came along with Newton's and I felt that if my successor wished it to be ours he could send a fleet of caravans to make it so. I have often times had two cities build wonders in my games, one being the primary science city and the other one of my next most productive ones. However, I have not worked my way up to deity level yet (still playing on king) so I'm not arguing here, only explaining.

      Trireme are “sentried” near their port. As they might cause unhappiness (if they’re the not the 1st unit out of their home city) they’re either better inside or carrying caravans to other continents. A diplo must be defending Sticky Mouse, he is rushbuild.
      Another of my traits. I sleep triremes outside of a city so I don't forget them. Especially as the the number of cities grows, I tend to forget where my boats are unless I can see them (I'm a forgetful person). I was not aware that unhappiness could result from that so thanks for the tip. I panicked over the loss of Mousegate and rushed a crusader to the fore. Had I attacked the city would have disappeared (size 1), and so it's a good thing my turn ended when it did. It was probably beneficial to have him near the capital anyway, for protection, but my head was elsewhere when I built him. Good move on getting a dip to the capital.
      Hello, my name is Shawn and I am Civ impaired.

      Comment


      • La Fayette - the game is yours ...

        SG[1]
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

        Comment


        • Julius - I see you were serious about reducing the number of cities - for my threeha'p'orth I simply cannot understand how it can ever be worth sacrificing a Settler so that you can get cheap (useless) non units - but we all have our favoured methods...

          SG[1]
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

          Comment


          • Julius--

            My understanding may be lacking. I would appreciate an expansion of your reasoning that led to building cities for the "Red Civ". I can understand one Barb Farm; but a Barb Continent?? Settlers represent a serious capital investment for our shield poor Republic; and even these far away dirt-hole cities contribute arrows/beakers to the total. Is there a real advantage to sacrificing them for the sake of "red points on the map"?? (I don't mean this as sarcasm; I really don't understand.)

            I also would love to hear more on the theory behind letting Mouseport stay Red. Especially since 'MP' is on a road three clicks from our Cap. Isn't it just as likely that, instead of getting a NON unit, we could lose a camel, or have a worked tile pillaged, or that the Barb archer would die attacking Sticky Mouse?? It seems to me that the opportunity cost of one NON unit was fourteen turns of lost arrows if it was ours again. I just don't understand the risk-reward with this one. Perhaps there is something I'm missing and I would love to learn a new strategy... Thanks...Monk out.
            so long and thanks for all the fish

            Comment


            • Originally posted by Bloody Monk
              I also would love to hear more on the theory behind letting Mouseport stay Red. Especially since 'MP' is on a road three clicks from our Cap. Isn't it just as likely that, instead of getting a NON unit, we could lose a camel, or have a worked tile pillaged, or that the Barb archer would die attacking Sticky Mouse?? It seems to me that the opportunity cost of one NON unit was fourteen turns of lost arrows if it was ours again. I just don't understand the risk-reward with this one. Perhaps there is something I'm missing and I would love to learn a new strategy... Thanks...Monk out.
              Monk you echo my thoughts on this one

              We all have our own playing styles but I don't understand the logic of allowing a barb farm on the doorstep of a thriving capital.

              I founded Mouseport as a feeder city for the capital. My reasoning for this was:

              1) Before railroad we can always rush a caravan/unit into the capital in one turn.

              2) If our capital has a repeating supply commodity for trade I want to build a caravan here every turn. It is useful having a suburb where you can build a low value unit like a horseman to run into Sticky Mouse to disband so creating some shields in an empty box. This also holds good for building city improvements.

              3) Although Mouseport looks a dirt hole...in time it will grow and because of its proximity to the capital corruption will be low. Give it three trade routes with the capital and the right road/railroad connections the trade routes should be in double figures when the city reaches size 12.

              But as I say we all have our preferred playing styles


              -------------------

              SG(2)
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

              Comment


              • Originally posted by Scouse Gits

                Monk you echo my thoughts on this one

                But as I say we all have our preferred playing styles

                -------------------
                SG(2)
                That's the crux of the matter... if you guys had raced to Invention and built Leos after getting Republic (like I always do), none of this would have happened

                Of course, if we head to Invention, perhaps we miss something else... so to my comments perhaps.

                Definitely I will be retaking some of those cities when my turns come up... although an out of the way city for cheap barb units is
                "I'm a guy - I take everything seriously except other people's emotions"

                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                Comment


                • Originally posted by Six Thousand Year Old Man

                  Definitely I will be retaking some of those cities when my turns come up... although an out of the way city for cheap barb units is
                  I agree...a city; but I wish to understand why we have created cities for the Barbs to take (and I say we--it is our game).
                  so long and thanks for all the fish

                  Comment


                  • Don't worry!
                    I took back MP ( and bribed a lot of None units from the other barb factories).
                    But it's late. I give the details tomorrow morning

                    (La Fayette, REALLY ready to go to bed)
                    Aux bords mystérieux du monde occidental

                    Comment


                    • The newly appointed consul looks at Mouse Port and laughs. Then he sends a mighty crusader to the city and gives it back OUR flag. But he also sends 2 diplomats from Sticky Mouse to the southern island where the barb factories are.
                      The consul asks the scientists. They tell him 'yes, Steam is to be discovered very soon'.
                      The consul takes a deep breath and decides not to build ironclads. All witnesses can see the tears in his eyes, but he stands up and tells them: 'honourable members of the Senate, instead of waging war against the evil Egyptians who are so faraway from us, we shall try to increase our tech lead, which means growing Sticky Mouse to size 20+ and trading like hell'.

                      1420: Dye to Bangalore = 216g.
                      Steam Engine discovered, Explosives researched
                      1440: Coal to IdesofMarch = 62g; Silk to Bombay = 456g ; Salt to Bombay = 122g
                      1460: Explosives discovered, Railroad researched (yes, I know, no good for HG, but RR is the key to modern times, so ... sooner or later; probably a bit soon this time)
                      MAGELLAN completed in StickyMouse. We can now build a nice shipchain with 4 galions between our coast, east of SM, and Bombay (Republic, size 8)
                      1480: Silver to StickyM = 164g
                      1500: Dye to StickyM = 25g
                      1510: Silk to Bombay = 122g
                      Copper to CPalace = 29g
                      1520: RR cancels HG; Metallurgy researched.
                      Caravans to Bombay: Cloth = 72g; Gems = 72g; Dye = 82g; Beads = 95g; Gold = 136g.
                      Wool to SM = 36g.
                      Our dip bribes 2 barb legions in a row, compelled to kill 2 more barb legions + leader stacked. In the meantime, the other dips stationed on the southern island go on buying the production of the barb 'Kombinat', about 1 horseman = 41g every other turn on the average.
                      1540: Metallurgy discovered; Industrialisation researched.
                      1550: Caravans to Bombay: Wool = 160g; Dye = 87g; Dye = 71g; Coal = 82g.
                      StickyMouse is now size 20+, and our rate of research is now close to 1 tech/2 turns (combining shipchain to Bombay and growing StickyMouse).
                      The consul decides to retire and dream about the beauty of the ironclads he has not built.
                      Attached Files
                      Aux bords mystérieux du monde occidental

                      Comment


                      • It is so sad - thinking about those virtual 'clads

                        Well played LF

                        SG[1]
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • El Civ, as I said, the empire was in prime shape when I was chosen by the senate to lead the nation.
                          Bloody Monk, you're right about Mouseport. It was better to recapture it at once. The Gits have given some good arguments, too. But I wanted those none archers. Too bad I didn't get many of them. But there was no barbarian danger, I was controlling the situation well
                          Everybody, yes I know, my "red plan" was weird. But I thought it was funny to try to build this giant unit factory, kind of like giving birth to a new nation. Of course that some resource could have been used with more efficiency, but it was fun and I enjoyed it. And oh yes, we're well ahead of everybody else
                          Oh Man, when will you understand that your greatness lies in your failure - Goethe

                          Comment


                          • I'm too lazy to go and see who's next (probably is Mr. Niccolò... lazy boy).
                            Tonight I don't have time to play. Tomorrow will be better but, shuold nayone want to swap my position I won't be ranting (at least, too much!).

                            googol... this is a number!
                            "Silence Ming. I will let you know when I feel you are needed." - HappySunShine
                            "Classic Eyes...But in reality, it works the other way around." - Ming

                            Comment


                            • Aquaducts??

                              Originally posted by Messer Niccolò
                              I'm too lazy to go and see who's next (probably is Mr. Niccolò... lazy boy).
                              Tonight I don't have time to play. Tomorrow will be better but, shuold nayone want to swap my position I won't be ranting (at least, too much!).

                              Yes, you are up, then the Monk, then STYOM.

                              I can play in about six hours, but would prefer some info first. The question is when or if we should build aquaducts in other cities. What are the trade-offs...not building a camel, happiness problems with growth, or bigger, more powerful core cities?? Other thoughts??

                              I like the trade empire we are building!!
                              so long and thanks for all the fish

                              Comment


                              • La Fayette Nice turns You do like Railroad early

                                Julius A short term at Beak Farm for leaving Mouseport RED

                                Current Order

                                SG(2) Played
                                SG[1] Played
                                El Civ Played
                                Julius
                                La Fayette

                                Either of the next:
                                Messer Niccolò or
                                Bloody Monk
                                (If you guys want to change places OK)

                                STYOM

                                ------------------------------

                                SG(2)
                                "Our words are backed by empty wine bottles! - SG(2)
                                "One of our Scouse Gits is missing." - -Jrabbit

                                Comment

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