The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
SG, I just couldn't remember how either patch worked as it has been years since I got 'em.
tomcat, I don't do scenarios and haven't delved into mods. When I encountered Apolyton and a couple other Civ2 sites I found out about modifying the rules.txt file.
Do you think Fundamentalism is too powerful? You can reset the # of support-free units per city (I set it to 0 because Fanatics are already free of support). You can change the research penalties.
You can change the corruption level for Communism. You can change the chances of a Trireme sinking and the road movement multiplier and the number of food eaten by Settlers.
You can change the order of Advances. You can change the Advances required to build City Improvements and units. You can change movement, att/def, FP/HP, build costs, and special abilities of units.
The properties of terrain types and specials can be tweaked. The time and results of irrigation, mining, and transformation can be altered.
Obviously it is both powerful and easy to screw up.
Comment