The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I can't seem to unzip the file At least, nothing appears in any folder after I try...
LDiCesare, can you try to re-upload?
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
Thanks LDiCesare, that seemed to work - for me anyway.
Vlad, try to play if you can... If it still doesn't work, check your ToT version.
Otherwise I will play again...
STYOM
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
425 BC: STYOM takes over the kingdom. Travelers reported that other nations were building great wonders such as the Pyramids, but STYOM does not recall which ones! A great gamble is commenced, and a caravan of workers is started at Mar Del Plata, hopefully to one day become... a Colossus!
400: Workers start a road to Mar Del Plata.
375: Nothing happens, but the sound of the camel herders' horns are heard throughout the realm as Caravans are assembled.
350: Safe Haven builds Silk Caravan, starts Diplomat. Beads Caravan in Special One, starts Settler. Hides Caravan in Sherwood, starts Hides. Silver Inbetween>First Blood, 24g.
325: Literacy discovered. Researching Mysticism with an eye to Monotheism. A nice location with a whale and river is found by our scouting Trireme. The captain will now return to ferry Settlers to their new home!
300: Hides in Go Ye Forth; starts Temple.
Gibbon proclaims to the world that we are the largest civilization... hmmmm... where are these other lands he's comparing us to? Celts start Pyramids.
275: Hutton builds Beads Caravan; starts Temple.
250: Caravans crawl towards Mar Del Plata.
225: Very little of note.
200: Settlers land on distant shores, to colonize new lands!
175: Mysticism discovered.. trying for Philosophy, so that out wise men might learn to think more rationally... DavyJonesLocker founded - Horsemen from hut! Good for exploring this new land
English are almost finished Pyramids...
150: Diplomat in Safe Haven. English finish Pyramids, Celts and Vikings switch to Colossus! Land located to the north of our island.
125: Exploration along the river. Celts are about to finish Colossus.
100: We rush MPE in First Blood and tickle caravans to allow Colossus to be finished in Mar Del Plata. More exploration to the N and W of our little island.
75: Colossus completed. Vikings and Celts switch to Lighthouse. MPE completed. 2 caravans delivered to Mar Del Plata. VERY nice river complex, with Whale and Silk, located W of DavyJonesLocker.
50: Celts finish Lighthouse. Vikings change to Great Wall. Philosophy and Horseback Riding discovered; start Polytheism. Belatedly, STYOM thinks to check on the rest of the world via MPE. Mongols, Vikings, and English all have 6-7 cities. Aztecs seem to be stuck on 1 city (Island??). We determine to trade for Polytheism, Wheel, and Construction, all of which lead to Monotheism and Invention, 2 of STYOM's fave wonders.
25: Diplomacy...
English trade Construction for Map Making... but won't trade maps . Wheel acquired in trade, and we gift a science... in exchange for maps. The English have 6 cities far away on a tiny island Just like real life.
4 techs gifted to Mongols (Construction, Monarchy, Mysticism, Trade) in exchange for maps. They're relatively far, not as far as the English, in between us and the English.
4 techs to Celts.. got their maps. They are N of the Mongols.
Trade Writing for Polytheism with Zulus + 2 techs, got their maps. Zulus are well to the east, with only 3 cities.
3 techs gifted to Aztecs - worshipful but no maps or alliance! When I find them, they're going down.
2 techs to Vikings - got their maps. They're to the east, between Zulus and English.
Conclusion: None of the AI's are within screaming distance (except perhaps the Aztecs?). Expansion to the juicy island to the West, as well as to the north, seems feasible.
STYOM sends the emissaries from the foreign lands packing, and drifts off to sleep... dreaming of conquering the stubborn Aztecs, and seeing a giant chapel providing happiness to all his people.
I'll save now (16 turns)... everyone can play anywhere from 10-20 from here on in, as the turns grow more complex. Oh, the map of the Celtic lands shows a classic AI unsinkable Trireme path
Damn... just remembered.. forgot to gift Map Making to the Aztecs
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Kind of a messed-up strategy on my part I seldom build MPE, unless on a very big map, because I usually can't get it, and HG and Colossus. The fact that we got all three suggests that we're doing well. In any event, I mis-timed some of the diplomacy, and I wanted to avoid getting the unnecessary Masonry. If my successor likes Super Science Cities, he may want to try for Mathematics from whoever has it, just to keep us in the race for Copernicus...
There are some great city sites to the west. I was storing up some caravans for Mike's, and sending a few between FirstBlood and MarDelPlata... trying for the 2 trading cities strategy. I thought that was a good option since it will take forever to ship anything to foreign cities.
Vlad, please post if you are good to go... if not, Thoth is next...
To Jawn Henry: Why not jump in at the end of this (2nd)round, if you're interested?
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Looks like i'm already signed up! Will do.
It'll give me a chance to see what the (averge) style of play is.
I usually alternate between building a settler and something else (building, caravan, dplmt) until a city built about 4-5 settlers, keeping the last one for improvements, and using the previous one for a few terrain improvements, then go forth and build!
I also notice many don't like Pyramids, since cities expand too fast for the hardest level. Ok, i'll try to fit in. A word of warning: i tend to put up lots of buildings that boost trade and science. Happiness building - only when nessassary, and at deity, it is. And i caravan trade with the enemy, but rarely techs. (Unless they have something i want and i'm about to finish them off...)
Anyways, you'll see...
JH
There are very few personal problems that cannot be solved through a suitable application of high explosives. :)
Save downloaded, will play either tonight or tomorrow eve.
Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure
25 BC: Thoth the Spendthrift takes power. He surveys the empire, and finds most of it good.
Temples are rushed in Mar Del Plata and Hutton. The local entertainers are put to work in the fields. The residents of Sherwood are told that they are to help Mike build a Chapel instead of building a local temple. They begin the construction of a caravan of goods to aid in this project, which is to be built in Lost Soul.
Focus for the next 20 turns: Researching Monotheism and building Michelangelo's Chapel. Exploring more of the world (and popping huts ). Establishing 2 more trade routes for First Blood and developing the infrastructure of our two Big Trade cities (First Blood and Mar Del Plata).
We contact the Aztecs and give them Pottery and Map Making in exchange for their maps.
1 AD: In Between comissions a diplomat and begins constructing a caravan. Mar Del Plat begins building a library. Hutton and Lost Souls both begin constructing caravans.
20 AD: 40g spent speeding caravan construction.
40 AD: Special One completes a caravan destined for Mike. A diplomat is begun. Southern Harbour completes a band of warriors to control the surly populace. They shall find happiness working to improve the lands around our cities.
60 AD: More gold spent speeding caravans. I estimate we should have 8 caravans arriving in Lost Souls within 7 turns, Monotheism is only 4 turns or so away. Our happiness problems will soon be eased. The council ponders the wisdom of reasearching The Republic next so that we can reap the benifits of the People's Love.
80 AD: North Star builds a temple. The people are put to work assembling a caravan to trade with the trade rich city of Mar Del Plata.
120 AD: Monotheism! Republic is selected next.
140 AD: In Between finishes a caravan and begins another. Special One completes a diplomat and begins a caravan, Hutton builds a caravan, begins a settler, Go Ye Forth builds a settler and begins a caravan. First Blood builds a Hides caravan and begins another.
160 AD: Advanced tribe to the north of Special One. Due to the abundance of swamps the new city is named North Fen.
180 AD: Lost Souls completes a caravan. Michelangelo's Chapel is built next. Two barbarian horsemen rudely greet our exploring party as they enter a village near Davy Jones Locker. One is destroyed by our horseman, the other is bribed.
200 AD: Lost Souls builds Michelangleo's Chapel. Caravans from First Blood and Special One are due to arrive in Mar Del Plata. Luxuries raised to initiate WLTK Day in Mar Del Plata
220 AD: We Love the King Day celebrated in Mar Del Plata, North Star and Safe Haven.
Hides (d) caravan arrives in Mar Del Plata from First Blood: 52g.
Our scientists now estimate that we will have The Republic in 300 AD. Luxuries are maintained at 20% to ensure Mar Del Plata's continued love for our rule.
240 AD: Mar Del Plata completes it's library and begins work on an aqueduct.
260 AD:
7 Barbarian horsemen emerge from a village near Davy Jone's Locker. Our horsemen die attacking one of them, and our diplomat flees into the woods.
280 AD: Republic discovered, we revolt. Seafaring is selected as our next goal. We trade the Republic to the Zulus for Mathematics. Laketown founded near Davy Jone's Locker. A barbarian horseman is bribed for 41g.
300 AD: Republic!
320: WLTP day celebrations ring out from our cities!
340 AD: Barbarian Uprising near Laketown.
360 AD: Crusaders from Davy Jone's Locker capture a barbarian leader and collect 150g.
400 AD: We still have a few cities growing through celebrations, a carefull eye on the luxuries should max out most of our cities within a few turns. We now have aqueducts in Special One, First Blood and Mar Del Plata. Our treasury stands at 125g. Barbarians contiue to infest the areas around Laketown, but the forces in the area should be sufficient to deal with them.
Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure
Originally posted by Thoth
We contact the Aztecs and give them Pottery and Map Making in exchange for their maps.
D'oh!!
Looks good Thoth
reposted:
1. STYOM
2. Thoth
3. Julius Brenzaida - next to play
4. LDiCesare (out until Jul 7th)
5. Vlad Antlerkov (playing D&D in Off-Topic )
6. Jawn Henry (observing only)
7. ??????
8. ???????
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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