The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Vlad - in SP I frequently turn Science off once I have Crooks & Clads - my caravans and dips do any furhter research and the stupid AI doesn't take the opportunity to streak ahead ...
Yeah... I agree War, but it's the flip side of the AI cheat program that keeps pace with you for research when you build a massive SSC. You discover tech quickly so does the AI. If they fixed this along with one or two other things like the AI building cities in decent locations - then we would have Civ 2.75, a game most Civ 2 vets would love to play.
Vlad - in SP I frequently turn Science off once I have Crooks & Clads - my caravans and dips do any furhter research and the stupid AI doesn't take the opportunity to streak ahead ...
Scouse Gits, I don't understand, how can a caravan research?
Thanks for telling me about the percentages
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
When a trade caravan is delivered you get a one off gold bonus - this is matched by a one off beaker bonus - hence caravns do your research for you ...
p.s. you need an ein somewhere to actually tip the beakers out as a tech - you can only fill the box with caravan bonus it never actually 'completes' until a genuine research beaker gets put in
What's odd is that I've seen AI civilizations set their research rates to zero. Many times. One time as long as 500 game years. (This was approaching 0 AD.) All the while, I was skimming along at 50% or 60% research.
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