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Nomads Challenge for Civ 2

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  • Nomads Challenge for Civ 2

    "Nomads Challenge" is a name for this challenge that Theben came up with and I thought it was a good name. Since originally posted in the OT and after some playtesting I've reworked it a bit. Here it is...

    You may have as many cities as you like but you can't build one w/ your original settlers or any nomad settlers you get from huts. Basicly there are 2 ways to get a city, find one in a hut (I've never had such luck)or get units in huts and take a city from a computer civ. (Tip:wait until it's a size 3 city or you might just kill it off)
    Once you have a city(s) you may build settlers therein and use those to build other cities. Basicly you may never use a 'none' settler to build a city. You may play the challenge at any level you wish but you should state the level when reporting your results. The more difficult the level the bigger the win of course.
    Post any results or questions in this thread and good luck!
    Long time member @ Apolyton
    Civilization player since the dawn of time

  • #2
    I have seen challenge like this once before. It, though, containd slight editing of rules; you make 4-2-2 unit called Nomads in place of settlers (it's still a Settle unit, so computer will place it down on first turn.) Settlers, OTOH, are moved to be the last unit. Nomads are unbuildable. Now, you have a good unit you can use to explore with and pop huts and so on. I had couple of quick fun games that way
    "Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
    "That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world

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    • #3
      That does sound like fun. Thanks Stefu, I hadn't realized it had been done.
      Long time member @ Apolyton
      Civilization player since the dawn of time

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      • #4
        I've been doing it wrong... I thought you said not to build any cities...

        Anyway, I'm up to about 1800ad, leading in tech, wonders, and population (chieftain but I haven't built any cities)
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        • #5
          CW, I changed it and made an announcement thread in the OT. Sorry you missed it but good going w/ your game!
          Long time member @ Apolyton
          Civilization player since the dawn of time

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          • #6
            bah, i only just now saw your reply Lancer guess i have to pay more attention

            anybody else tried this yet?

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            • #7
              CW, thanks for giving this a go btw, nobody else is trying. I tried for a while but maaaan...

              it's tough!

              Did you see Stfu's post? There is another, earlier challenge of the same type, but not w/ the original units.

              Good luck, you're going to need it!
              Long time member @ Apolyton
              Civilization player since the dawn of time

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              • #8
                In the beginning its rough, but it gets easier later

                I've gotten KhanMan to try it, he's going to put up some tips (they sound pretty good from what he's told me already)

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                • #9
                  After CW told me about his version of Nomads (ie. you can never build a city), I tried some tactics out. Here's the preliminary results:

                  1. It's best played on a VERY large map, continents, or a premade map. If you start on an island you are screwed.

                  2. The ai is, of course, extremely dumb. If you spot a size-2 ai city that is defended, you can fortify a few units around the city, and, about 80% of the time, the ai will attack, even if it's a lone warrior.

                  Attack fails, unit captures city intact.

                  3. Demand tribute tends to work very well when you have a horde of non-units sitting around polishing their swords.

                  4. Warmongering and reputation-destroying tactis work well too...Sun Tzu's and chivalry and you have the game

                  5. Cold, hard Diplomat city-bribing is also fun, if you can take their capital, it's easy to get the rest...

                  6. Wonder-wizards never had it so good: by the time you get a city, you'll probably have enough money to outright buy a wonder or two...

                  7. Finally, it is "first pillage, then burn"

                  (don't be an idiot and switch those!

                  -KhanMan, nomadic lord of the Greco-German Sayen Mountaineers
                  Odin, Thor, and Loki walk into a bar together...
                  -KhanMan

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                  • #10
                    good tips, Khan

                    now can anyone spot the not-so-subtle insult directed at me

                    anyhow, more ppl should try this, it can be very challenging, especially on the higher difficulty levels, and without reloading huts
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                    • #11
                      Here's some more:

                      8. when you're units are exploring, try to spread them out as evenly as possible, so that you can cover as much ground without overlapping.

                      9. despite the first view, settlers are not useless in Nomads: you can use them to connect your cities with roads, which is vitally important, since they tend to be spread very widely, as you take cities from different civs. This will allow your horde of elephants/knights speedy movement.

                      10. on a similar note, as soon as your have a spare archer or legion, have it guard your starting settler: if you lose this settler before you gain a city, all your units won't matter, and you face the losing credits.

                      11. Avoid Republic/Demo at all costs. Even though most of your units will be "non", the senate's interference, as well as the inability to demand tribute, makes it worthless to warmongering Nomads.

                      12. About the beseiging tip earlier: if the computer refuses to throw away the last defender, and the city is pop-4 or higher, make one attack. It won't matter whether or not this succeeds, since it almost always get's the ai to wake up again and charge out to attack your units, leaving the city undefended.

                      13. The Nomads' Best Wonders of the World:

                      1. Sun Tzu's

                      2. Pyramids

                      3. Collosus/Copernicus' (yes, Virginia, those raving Mongol Huns have passed us in science)

                      Worst: Lighthouse/Magellan's

                      14. Build courthouses in every city when it passes size-3, and you will soon have a healthy economy.

                      15. The words that shall guide ye in your search for true Nomadic Mastery be:

                      "Oldcay Izardway Isway Away Ayensay!"

                      -KM
                      Odin, Thor, and Loki walk into a bar together...
                      -KhanMan

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                      • #12
                        Hi KM, great ideas, what's the highest level you've tried this at ?
                        Long time member @ Apolyton
                        Civilization player since the dawn of time

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                        • #13
                          so far i've only had time to try it on chieftain.... but here's the powergraph anyway




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                          • #14
                            CW, are you the Sioux? If so, very nice...
                            Long time member @ Apolyton
                            Civilization player since the dawn of time

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                            • #15
                              yup, i am/was the sioux, i've started a new one on prince. i'm not going to post the powergraph as i'm only second

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