Just me ranting ...
Musketeers are defensive units - I'm a rabid rodent I want Clads and Crooks - we have the Crooks and Gunpowder is off the tech path for SteamEngine - and Leo's turns vet Clads into green Destroyers -- of course there are many perfectly valid approaches to the game that take the GP - Leo's - Explosives route - it just isn't MY favourite - so that's what's going on - you are missing nothing - just an old fart crying in his cups
SG[1]
Musketeers are defensive units - I'm a rabid rodent I want Clads and Crooks - we have the Crooks and Gunpowder is off the tech path for SteamEngine - and Leo's turns vet Clads into green Destroyers -- of course there are many perfectly valid approaches to the game that take the GP - Leo's - Explosives route - it just isn't MY favourite - so that's what's going on - you are missing nothing - just an old fart crying in his cups

SG[1]
STYOM, torn between ICSing and SSC'ing (AT)...

I had a dream that we were playing a sensible game. In my fantasy ScouseHolme was a size 12 city reaching this size by virtue of food caravans. Careful placement of all the capital's workers brought the research rate down from 6 to 4 turns. As a result of a big first city all the caravans to/from this location brought in greater returns, whilst all the cities having trade routes with the capital saw their trade increase.
and for many players such a game is no fun
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