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Knights or Chivalry?

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  • #16
    Originally posted by DaveV
    I agree that Knights are an inferior unit to Crusaders, but they are on a much more useful research path. It takes four (!) "wasted" techs for me to get Monotheism; I'd rather concentrate on the fast path to gunpowder. Then the next step from the knight is the dragoon, a two-hitpoint crusader !
    "Wasted"? I find Michel's wonder very interesting
    Trying to rehabilitateh and contribuing again to the civ-community

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    • #17
      I agree, vet crusaders. That extra attack point at the same cost can make all the difference. The only time I usually have knights is when I have leos, and some horses upgrade.
      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
      RIP Tony Bogey & Baron O

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      • #18
        i wonder if having a horendous error in the subject influenced the above average veiw count

        Yes my vet Phalanx behind walls defends at 9 you attack at 6 - and as I have a barracks my Phalanx is fit next turn - and yes your vet pikeys behind walls chew up my Crooks - i hope to get there first
        we need to establish some facts here.do both players have the same ammount of cities?if the knight user has 10 more citys and an average 5 mre in production,then obvousily the knights win...does the crusader guy have his citys on mountains?a zillion factors than can effect this all...

        lets say both used something similar to ICS and have,say,35 citys with 10 production each.ICS=no city improvements normally(as far as i know anyway) so your troops are NOT vet.and you DONT have walls.mikes and acedemy are only buildings.the vet pikes therefore,have 3 defence.x2 vs horse=6.

        crusaders have a attack of 5,so they lose everytime.but you can outproduce the enemy.but you cant defend your citys at all hardly.

        the knights have 6 attack vs 2(phalanx) and 1(crusader). the knights are better at defense AND offense now.plus,your on your way to gunpowder and can finish him\her off with dragoons
        if you want to stop terrorism; stop participating in it

        ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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        • #19
          ....oooh.... i got a headache reminds me too much of math class LMAO j/k
          Cataphract887 makes good sense to me being im still pretty much a noob at this game though my opinion means little lol
          "DAH! nothin ever works for me! Oh well, that just means their like my ex..." -Sid Boreman

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          • #20
            No barracks or walls? In MP you'd have to be really close for the Crusaders to get there before any Knights are finished. SG says he'll rushbuy better since he's got Warriors, but rushing the first row of boxes without any shields costs 50. The next two rows cost 25 each; the cost is double.

            If I'm playing the Knight path, I'll wait one turn (assuming 10 production or better) and buy the next two rows at 25 each. It takes me 2 turns. If SG is so close that he can reach me in 1 turn I'm still somewhat safe. My fortified Pikemen put him at the disadvantage.

            SG can rush half as many units in half the time. If that first wave doesn't do the job the cost comes back to bite him as I build twice as many units at the same cost.

            When our armies meet in the field on the way to attacking the other, I'm at 4:1, he's at 5:2. Attacker is at quite an advantage, but I've got better odds and more units. When I do get to his cities my Knights are at a slight advantage (4:3) against SG's fortified Phalanxes.

            Then there are other factors: whoever wins a battle may become vet. Vet Crusader is 7:6 vs fortified Pike. Vet Knight is 6:3 vs fortified Phalanx. Vet Phalanx is 4, still behind regular Pikemen vs mounted attackers. It sounds like the way to go, to me, who lacks MP experience.
            (\__/) Save a bunny, eat more Smurf!
            (='.'=) Sponsored by the National Smurfmeat Council
            (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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            • #21
              well,i was saying no improvements for the sake of simplicity.more factors=harder to figure out what unit is best

              it seems city walls benifits vet pikemen more than vet plalanx...4 attack times 3,12 defence vs 7 attack,while the vet phalanx has 3 times 3 for 9 vs 6 attack....a 3 differance.7 vs 12 is a 5 differance.looks like the knights are better at offense....

              In MP you'd have to be really close for the Crusaders to get there before any Knights are finished
              maybe im missing something here,or maybe i should get some tylenal for this killer headache,but knights\crusaders cost the same.why would he have his quicker?
              if you want to stop terrorism; stop participating in it

              ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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              • #22
                Why would SG have his Crusaders quicker?
                If I'm playing the Knight path, I'll wait one turn (assuming 10 production or better) and buy the next two rows at 25 each. It takes me 2 turns.

                See, I don't have the Warriors unit any more because I've gotten Feud on the way to Chiv, while SG can rushbuy "more efficiently" using the Warriors increment. He can do it in one turn for much less than I could. But the cost is still too high, IMO.
                (\__/) Save a bunny, eat more Smurf!
                (='.'=) Sponsored by the National Smurfmeat Council
                (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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                • #23
                  yes,i remembered that as i hit the submit post button.was in a hurry and no time to edit it.
                  if you want to stop terrorism; stop participating in it

                  ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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